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COSTUMES
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P1 costume |
P2 costume |
STORY
Yoshimitsu is the leader of the Manji Clan, a notorious gang of Robin Hood-like space thieves.
He entered the Tournament upon learning that his friend Dr. Boskonovitch needs Ogre's blood to live.
Yoshimitsu now fights to save the life of the man who once saved him.
Boskonovitch created the Cold Sleep machine during experiments in his search for eternal life.
The technology, still unproven, was used to preserve his young daughter who suddenly passed away.
Yoshimitsu raises research funds and as the leader of the "Manji" party he helps the poor and disadvantaged.
Yoshimitsu visited Boskonovitch when he learned of the many martial artist disappearances.
The "Yo-man" was surprised to find Boskonovitch suffering from a mysterious pathological organism.
It's believed to have been contracted during lab experiments while making the Cold Sleep machine.
Like some weird sci-fi story, Boskonovitch claims he needs blood from the God of Fighting to complete his research and bring his daughter back to life.
Indebted to Boskonovitch for saving his life, Yoshimitsu enters the tournament to help an old friend. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Jumping Body Slam |
1+3 |
35 |
1 |
Sword Bash |
2+4 |
30 |
2 |
Rainbow Drop |
QCB+1+2 |
50 |
1+2 |
|
Spiritual Division (left) |
1+3 or 2+4 |
? |
1 |
Wheels of Hell (right) |
1+3 or 2+4 |
? |
2 |
Tornado Drop (behind) |
1+3 or 2+4 |
70 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Backhand Blow |
f+2 |
10 |
H |
Spins opponent around on hit. |
Jab Double Uppercut |
1,2,1 |
10/8/6 |
H/M/M |
Crouching Spin Kicks |
D/B+3,3,3,3,3 |
10/10/10/10/10 |
L/L/L/L/L |
Yoshimitsu will become dizzy on last hit. You can do Tree Fall Kick during Crouching Spin Kicks. |
Slap-U-Silly |
d/b+2,2,2,2,2,2 |
10/10/10/10/10/10 |
M/M/M/M/M/M |
Yoshimitsu will become dizzy on last hit. You can do Tree Fall Kick during Slap-U-Silly. |
Zig-zag |
3,4 |
30/30 |
H/M |
Jab Roundhouse |
2,3 |
12/21 |
H/H |
Jab Sweep |
2,d+3 |
12/8 |
H/L |
Knee Bash |
f,f+4 |
20 |
M |
Knee Cap |
D,d/f+3 |
12 |
L |
Poison Wind |
u/f+3+4 |
30 |
M |
Hits ground. |
Rising Kick |
WS+4 |
20 |
M |
Rising Upper |
WS+2 |
15 |
M |
Shark Attack Blow |
f/f+3+4,1+2,3+4 |
40/40/30 |
M/M/M |
Solar Kick |
f,f+3+4 |
40 |
M |
Step-in Uppercut |
d/f+2 |
15 |
M |
Stone Fists |
B+1,1,1,1,1,1 |
10/10/10/10/10/10 |
H/H/H/H/H/H |
Yoshimitsu will become dizzy on last hit. You can do Crouching Spin Kicks on 2nd to 5th hits. |
Tree Fall |
During CSK or SUS, f+4 |
10 |
M |
Only works during Crouching Spin Kicks or Slap-U-Silly. |
Triple Kick Combo |
4,4,4 |
20/20/20 |
H/H/H |
Kangaroo Kick |
4,3 |
30 |
M |
Yoshimitsu Blade |
f,f+2 |
? |
M |
Yoshimitsu will go through opponent on counter hit. D+3+4 during counter hit for Indian Style. |
INDIAN STYLE
NAME |
COMMAND |
DAMAGE |
RANGE |
Indian Style |
D+3+4 |
N/A |
Stance |
Meditation |
During IS, N |
N/A |
N/A |
Restores slight health on each movement. |
Teleport |
During IS, b or f |
N/A |
N/A |
Indian Style Cancel |
During IS, u |
N/A |
N/A |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Sword Stab |
b,b+1 |
90 |
! |
Windmill |
b,b+1,1 |
30 |
! |
Quick Slash |
d/b+1 |
10 |
! |
Hits ground. |
Death Slash |
d/b+1,D/B+1 |
18 |
! |
Hits ground. Does extra damage the longer held. |
Deathcopter Trick |
U/F+1,d |
25 |
! |
The longer Yoshimitsu is in the air, the larger the damage will be (70 max). |
Samurai Cutter |
QCB+1 |
30 |
! (L) |
Hits ground. |
Harakiri |
d+1+4 |
60 |
! |
Does 60 damage to Yoshimitsu. |
Spinning Harakiri |
f,F+1+4 |
100 |
! |
Does 100 damage to Yoshimitsu. |
Spinning Harakiri Cancel |
f,F+1+4,N |
N/A |
N/A |
Teleport Sidestep |
b+3+4,3+4,3+4... |
? |
N/A |
Does slight damage to Yoshimitsu on each press. |
Yoshimitsu Flash |
b+1+4 |
? |
N/A |
Repulses enemy attack? |
Supercharger |
1+2+3+4 |
- |
- |
Makes first hit a counter hit but leaves you unable to guard while charged. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,4,4,4,1,1,1,1 |
10/8/6/9/9/5/5/8/8/30 |
H/M/M/H/H/L/M/!/!/! |
10 |
1,2,1,4,4,4,1,3+4 |
10/8/6/9/9/5/5/25 |
H/M/M/H/H/L/M/M |
8 |
1,2,1,4,2,2,2,4,1,1 |
10/8/6/9/3/3/3/7/8/30 |
H/M/M/H/H/L/M/M/!(L)/! |
10 |
4,4,2,2,4,4,1,1,1,1 |
20/20/5/6/9/5/5/8/8/30 |
H/H/M/H/M/L/M/!/!/! |
10 |
4,4,2,2,4,4,1,3+4 |
20/20/5/6/9/5/5/25 |
H/H/M/H/M/L/M/M |
8 |
4,4,2,2,1 |
20/20/5/6/30 |
H/H/M/H/! |
5 |
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