BLOOD TALON


19


Tae Kwon Do


175cm


68kg


O


Street gang leader


Yachting, but good at all sports


Rock music, street fighting, arguing


Mishima Style Fighting Karate, Jin Kazama


COSTUMES

P1 costume

P2 costume

STORY

Hwoarang entered the Tournament after Ogre attacked his mentor Baek, whom Hwoarang respects greatly. He wants to redeem himself by taking revenge against Ogre and defeating Jin Kazama (Hwoarang failed to beat Jin in a previous fight).

A student of Tae Kwan Do who works out at Baek Doo San's dojo, Hwoarang makes a lot of money through dishonest gambling wagers. As part of what's called a fraud team, he and other members pick fights for money. They manipulate the odds by concealing their true strength. He escalates the odds against him and makes what appears to be a foolish wager. His opponents soon realize they're the real fools when Hwoarang soundly beats each and every one of them. One day members of the Mishima Group came to town, including among them Jin Kazama. Hwoarang talks them into his game and is matched against Jin. Hwoarang embarassingly can only manage a draw. He hangs his head in disbelief at the first blemish in his perfect career. Sickened at the thought of having to tell his teacher Baek the bad news, Hwoarang vows to practise every day to guarantee that it would never happen again. Then: terrible news. The God of Fighting claims Baek as yet another victim. Hwoarang now has a purpose in life. He will participate in the tournament, beat Jin Kazama and seek revenge against the God of Fighting.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Pick Pocket

1+3

30

1

Human Cannonball

2+4

30

2

Door Mat

QCB+3

40

1

Leg Hook Throw

d,D/B+1+3

30

1+2

Roll & Choke

f,f+2

30

2

 

Bring It On (left)

1+3 or 2+4

38

1

Deadend (right)

1+3 or 2+4

44

2

Slaughterhouse (back)

1+3 or 2+4

55

None

RIGHT STANCE

NAME

COMMAND

DAMAGE

RANGE

Ecoli

f+3,3
or f,N,d,d/f+3,3

22

M

Jump Kick

u+3

20

H

Flying Eagle

3,4

15/28

M

Disrespect Left

1+2

N/A

Stance

Ends in Left Stance.

Disrespect Right

1+2,1+2

N/A

Stance

Ends in Left Stance.

Migrane Right

1,1

5/8

H/H

Slice and Dice

1,1,4

5/8/10

H/H/L

Home Surgery

1,1,4,4

5/8/10/18

H/H/L/H

Left Right

1,2

5/10

H/H

Rejected

1,2,3

5/10/16

H/H/M

Rejection

1,2,4

5/10/25

H/H/H

Last hit does 37 damage on clean hit.

Rusty Knife

f+2

15

M

Ends in Left Stance.

Tetanous

F+2

15

M

Body Blow

d/f+1+2

10

M

Hot Feet

4,4,4,4

14/10/10/20

H/H/H/M

Toe Jam

4,4

14/10

H/H

Hard Rocker

4,f+4

14/20

H/H

Big Fists

2,1,1

6/10/12

H/H/M

Ends in Right Stance.

Bird Hunter

d+4,4

?

?

Crippler

d/b+4

?

?

Hell Axle

u/f+3,4

17/20

M/M

Hunting Hawk

u/f+3,4,3

15/14/25

M/M/H

Chainsaw Kick

4,3

15/20

H/M

Screw Kick

f,f+4,3

18/20

M/H

Misdemeanor

b+3

28

H

Ends in Right Stance.

Cheap Shot

f+3

15/20

H

Cheap Shot-R-Treat

f+3,B

25

H

Bad Dancer

f+3,4

15/20

H/L

Ripoff

f,f+3

25

H

Sky Rocket

f,N,d,d/f+4

23

M

Machine Gun High Kick

3,3,3,3

15/12/10/25

H/M/M/H

Disorderly Conduct

3,3,4

15/12/20

H/M/H

Ends in Right Flamingo. Move F to enter Right Stance.

Party Hearty

3,3,4,4

15/12/20/15

H/M/H/M

Rock Your World

3,3,3,4

15/12/10/20

H/M/M/H

Total Outrage

3,3,4,4,4

15/12/10/20/15

H/M/M/H/M

Menace

3,3,d+3

15/12/7

H/M/L

Menace to Society

3,3,d+3,4

15/12/7/13

H/M/L/H

Ends in Right Flamingo. Move F to enter Right Stance.

Menace to Society Double Kick

3,3,d+3,4,4

15/12/7/13/15

H/M/L/H/M

Public Enemy

d/f+3,4

17/21

M/M

Spiral Tap

f,f+3

30

M

Kitchen Sink

3,3,b+4

14/10/10

H/H/H

Da Bomb

4,4,f+4

14/10/25

H/H/H

Da Bomb to Right Flamingo

4,4,4

14/10/10

H/H/H

Ends in Right Flamingo.

Blizzard Kicks

4,4,4,3

14/10/10/10

H/H/H/L

Rude Boy

4,f+3

14/17

H/M

Axe Murderer

4,3

14/20

H/M

Doggie Lift

f+4

20

H

Grand Theft

f+4,4

20/15

H/M

Bird Hunter

d+4,4

7/22

L/H

Nose Bleeder

b+4

28

H

Crippler

d/f+4

10

L

Repeater

d/f+4,4

30

M

Tsunami Kick

WS+4,4

13/15

M/M

Ends in Left Stance.

Torpedo Kick

f,f+4

30

M

LEFT STANCE

NAME

COMMAND

DAMAGE

RANGE

Flying Eagle

3,4

15/28

M

Migrane

1,1

10/12

H/M

Toe Jam

3,3

15/27

H/H

Press 3 to enter Left Flamingo, 3,F to enter Right Stance.

Nose Bleeder

b+4

32

H

Grand Theft

f+4,4

20

M

Ecoli

3,3

15/40

L/M

Backlash

3,4

36

H

Does 54 damage on clean hit. Ends in Right Stance.

Disrespect Left

1+2

N/A

Stance

Ends in Right Stance.

Disrespect Right

1+2,1+2

N/A

Stance

Ends in Right Stance.

LEFT FLAMINGO

NAME

COMMAND

DAMAGE

RANGE

Left Flamingo (LF)

f+3,N

N/A

Stance

Ends in Left Stance if no move follows.

Stepin

During LF, f

N/A

Stance

Back Dash

During LF, b

N/A

Stance

Side Step A

During LF, u

N/A

Stance

Side Step B

During LF, d

N/A

Stance

Left Punch

During LF, 1

12

H

Right Punch

During LF, 2

12

M

Ends in Left Stance.

Step Kick

During LF, 3

28

H

Ends in Right Flamingo.

Cutter Right

During LF, d/b+4

15

L

Cutter Left

During LF, 3

12

L

Snap Kick

During LF, f+3

18

M

Ends in Left Stance.

Snap Spin Kick

During LF, b+3

32

M

Rocket Launcher

During LF, 3,3,3

22/10/25

M/M/M

Cannon Kicks

During LF, 3,3,4

22/10/20

M/M/H

Ends in Right Flamingo. Press F for Right Stance.

Kick Combo

During LF, 3,3,4,4

22/10/20/15

M/M/H/M

RIGHT FLAMINGO

NAME

COMMAND

DAMAGE

RANGE

Right Flamingo (RF)

f+4,N

N/A

Stance

Ends in Right Stance if no move follows.

Step in

During RF, f

N/A

Stance

Back Dash

During RF, b

N/A

Stance

Side Step A

During RF, u

N/A

Stance

Side Step B

During RF, d

N/A

Stance

Right Punch

During RF, 2

12

H

Left Punch

During RF, 1

12

H

Step Kick

During RF, 3

25

H

Cutter Right

During RF, d/b+4

13

L

Cutter Left

During RF, d/b+3

15

L

Ends in Right Stance.

Snap Kick

During RF, f+4

18

M

Ends in Right Stance.

Snap Spin Kick

During RF, b+4

32

H

Right Kick

During RF, 4

20

M

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Motion Switch

3+4

N/A

Stance

Changes Left to Right Stance and vice versa.

Power Blast

During LF, 1+4

80

!

b,b to cancel. Ends in Right Stance.

Power Blast

During
RF, 1+4

80

!

b,b to cancel. Ends in Left Stance.

Dynamite Heel

d/b+3+4

40

!

b,b to cancel. Ends in Left Flamingo. Hits ground.

Lower Dodge

d/b+1+3
or d/b+2+4

N/A

Reversal

Gives you a 26 frame advantage.

Supercharger

1+2+3+4

N/A

Stance

Makes first hit a counter hit but leaves you unable to guard while charged.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

From Left Flamingo stance:

2,2,3,4,3,4,4,4,4,3

12/7/10/7/7/8/7/10/21/42

M/H/H/L/M/M/L/H/M/H

10

From Right Flamingo stance:

1,2,3,4,3,4,4,4,4,3

12/7/10/7/7/8/7/10/21/42

M/H/H/L/M/M/L/H/M/H

10