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COSTUMES
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P1 costume |
P2 costume |
P3 costume |
STORY
At the age of 15, Jin found out that he was Kazuya Mishima's son.
At the same time, he lost his mother, Jun Kazama. Jin trained himself under the supervision of Heihachi every day with the intention of defeating the "God of Fighting", who is supposed to have killed his mother.
Heihachi was not only his grandfather but also a reliable teacher. Four years have passed.
Having mastered the Kazama style of Judo and Mishima Style Fighting Karate, Jin starts to take action as a martial artist. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Double High Sweep |
1+3 |
30 |
1 |
Over the Shoulder Reverse |
2+4 |
30 |
2 |
Stonehead |
f,f+1+2 |
33 |
1+2 |
Wrist Chuck Slam |
d/f+2+3 |
38 |
2 |
Complicated Wire |
QCB+1+3 |
35 |
1 |
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Shoulder Flip (left) |
1+3 or 2+4 |
31 |
1 |
Over the Limit (right) |
1+3 or 2+4 |
40 |
2 |
Chicken Butcher (behind) |
1+3 or 2+4 |
60 |
None |
ULTIMATE TACKLE
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Ultimate Tackle (UT) |
d+1+2 or d/b+1+2 |
5 |
1+2 |
Ultimate Punch |
During UT, 2,1,2,1,2 or 1,2,1,2,1 |
5/5/5/5/5 |
2 |
Cross Arm Lock |
During UT, 1+2 |
25 |
1+2,2,2,2,2 |
Ultimate Punch to Cross Arm Lock |
During UT, 2,1,2,1+2 |
5/5/5/25 |
1+2,2,2,2,2 |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Flash Punch Combo |
1,1,2 |
6/8/18 |
H/H/M |
3rd hit can be delayed. |
1-2 Combo |
1,2 |
6/10 |
H/H |
Demon Slayer |
1,2,2 |
6/10/18 |
H/H/H |
3rd hit can be delayed. |
Twin Pistons |
WS+1,2 |
10/15 |
M/M |
Tsunami Kick |
WS+4,4 |
12/21 |
M/M |
2nd hit can be delayed. |
Demon Scissors |
4,3 or u/f+4,3 |
25 |
M |
Can hit grounded opponent. |
Demon Slayer |
2,2 |
10/18 |
H/H |
Three Ring Circus |
1+4,2,4 |
5/10/10/21 |
SM/H/H/M |
Three Ring Circus Combo |
1+4,2,d+4 |
5/10/10/14 |
SM/H/H/L |
Tooth Fairy |
SS+2 |
16 |
M |
Juggle starter on counter hit. |
1-2 Knee Kick |
1,2,4 |
6/10/12 |
H/H/M |
Knee Kick |
f+4 |
12 |
M |
Uppercut |
WS+2 |
18 |
M |
Juggle starter on hit. |
Shoot the Works Upper |
1,2,3,f+4 |
6/10/25/10 |
H/H/M/M |
Shoot the Works |
1,2,3,4 |
6/10/25/30 |
H/H/M/M |
893P |
f+2 |
18 |
M |
Demon's Paw |
f,f+2 |
27 |
M |
Twin Lancer |
d/f+1,2 |
10/16 |
M/M |
2nd hit can be delayed. |
Twin Lancer Cancel |
d/f+1,2,F |
12 |
M |
Roundhouse to Triple Spin Kick |
u/f+4,4,4,4 |
25/15/12/25 |
H/L/L/M |
Left Splits Kick |
f,f+3 |
23 |
M |
Heel Drop |
d/f+4,4 |
10/16 |
M/M |
Spinning High Kick |
f+3 |
35 |
H |
Back Spin Kick |
4 |
30 |
H |
Double Lift Kick |
d+3+4 |
5/20 |
SM/H |
Juggle starter on 2nd hit. |
HEAVY BODY BLOW
NAME |
COMMAND |
DAMAGE |
RANGE |
Heavy Body Blow (HBB) |
b,f+2 |
18 |
M |
When 1st hit becomes a counter hit, advance input of 2nd and 3rd commands to make successive hits. Opponent can recover by pressing forward at the 3rd hit. |
Laser Cannon |
During HBB, 1,2 |
18/14/24 |
M/M/M |
2nd and 3rd hits can be delayed. |
Laser Scraper |
During HBB, 1,d/f+2 |
18/14/15 |
M/M/M |
2nd and 3rd hits can be delayed. Last hit makes opponent fly. |
CROUCH DASH
NAME |
COMMAND |
DAMAGE |
RANGE |
Crouch Dash |
f,N,d,D/F |
N/A |
Stance |
Dragon Uppercut |
f,N,d,d/f+1 |
35 |
M |
Does 52 damage on clean hit. |
Dragon Uppercut to High Kick |
f,N,d,d/f+1,3 |
35(52)/20 |
M/M |
Dragon Uppercut to Low Kick |
f,N,d,d/f+1,4 |
35(52)/12 |
M/L |
Rising Uppercut |
f,N,d,D/F+2 |
25 |
H |
When 2 is input after 18 frames of Rising Uppercut, damage is 21 and can't make the opponent fly. |
Electric Rising Uppercut |
f,N,d,d/f+2 |
30 |
H |
30 damage if 1st hit is immediately after d/f. |
Spinning Demon |
f,N,d,d/f+4,4 |
15/15 |
L/M |
1st hit is 18 damage if hit is immediately after d/f. |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Lightning Uppercut |
b+1+4 |
40 |
! (L) |
Can hit larger opponents on ground. |
Lightning Screw Uppercut |
B+1+4 |
80 |
! (L) |
Can hit larger opponents on ground. |
Force |
b+1+2 |
N/A |
! |
Repulses an opponent attack while Force is active and pushes them back. |
Counter Attack |
b+1+3 or b+2+4 |
N/A |
Reversal |
Does 80% of reversed hit. |
Supercharger |
1+2+3+4 |
N/A |
N/A |
Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
f,f,2,1,2,2,3,4,4,1,2,1 |
7/8/6/7/6/11/5/5/8/30 |
H/H/H/H/M/M/L/H/M/M |
10 |
f,f,2,1,2,2,3,4,4,3,2,1 |
7/8/6/7/6/11/5/5/25/30 |
H/H/H/H/M/M/L/L/M/! |
10 |
3,2,4,3,1+4,2,2,1,2 |
25/6/10/10/7/5/7/10/15/30 |
H/H/M/H/L/H/H/M/M/M |
10 |
3,2,4,3,1+4,2,1 |
25/6/10/10/7/5/7/21 |
H/H/M/H/L/H/H/M |
8 |
b+2,4,4,4,4,2,1+4,2,1 |
12/10/10/8/6/6/5/5/5/21 |
H/H/H/L/M/M/L/H/H/M |
10 |
b+2,4,4,4,4,2,1+4,2,d+1+2 |
12/10/10/8/6/6/5/5/5/21/21 |
H/H/H/L/M/M/L/H/H/L/H |
11 |
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