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COSTUMES
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P1 costume |
P2 costume |
P3 costume |
STORY
When Jane, now a physicist, was eight years old, she was rescued from a bacteriological war by the Russian military robot Jack-2.
However, Jack-2 was later destroyed by a satellite weapon as Jane, still a young girl, watched in horror.
Jane, now 27, could not forget the nightmare of Jack-2's having collapsed beside her.
She spent ten years restoring Jack-2 to 90% functionality, but it seemed to have lost the humane characteristics that set it apart from Jack.
Jane worked hard analysing the program in order to return to Jack-2 the gentle soul which had saved her life.
Through detailed analysis, she found that most of Jack-2's programming was created by Mishima Heavy Industry, one of the subsidiaries of the Mishima Financial Empire.
Moreover, she discovered a hidden program...Project Gun Jack. It laid the groundwork for a new weapon, a pivot gun.
In order to restore Jack-2 completely, Jane had to approach Mishima Financial Empire and solve the mystery of the project.
She quickly installed the hidden program and brought to Mishima Financial Empire the newly dubbed Gun Jack. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Lift Up |
2+4 |
30 |
2 |
Crescent Throw |
1+3 |
35 |
1 |
Body Press |
d/f+1+3 |
25 |
None |
Body Press to Hammer |
d/f+1+3,1+2 |
25/10 |
None |
Pile Driver |
d/b,f+1+2 |
58 |
1+2 |
Backbreaker |
HCB+2 |
45 |
1+2 |
Volcano |
d/f+2+4 |
30 |
1+2 |
Volcano Blaster |
d/f,d/f+2+4 |
30 |
1+2 |
Lift Up |
u/f+1+2 |
33 |
2 |
Lift Up to Megaton Blast |
u/f+1+2,d/b,d,d/f+2 |
60 |
2 |
Body Slam |
d/b+2+3 |
32 |
1+2 |
Choke Slam |
f,f+2+3 |
35 |
1+2 |
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Left throw |
1+3 or 2+4 |
40 |
1 |
Right throw (right) |
1+3 or 2+4 |
40 |
2 |
Back throw (behind) |
1+3 |
70 |
None |
Throw to Away (behind) |
2+4 |
70 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Jack Hammer |
1,1,1 |
18/15/18 |
H/H/M |
Jab Elbow Smash |
2,1,2 |
12/21/20 |
H/M/M |
Jab Elbow |
f+2,1 |
14/12 |
H/M |
Overhead Smash |
1+2 |
21 |
M |
Double Hammer |
1+2,1+2 |
21/22 |
M/M |
Double Hammer Alternate |
WS+1+2,1+2 |
21/17 |
M/M |
Windmill Punch |
During crouch, d/f+1,2,1,1 |
12/12/15/30 |
M/H/M/M |
Cross Cutsaw |
f,f+1+2 or F+1+2 |
22 |
M |
High & Low Cross Cutsaw |
F+1+2,1+2 or f,f+1+2,1+2 |
22/15 |
M/L |
Low Cross Cutsaw |
During crouch, d/f+1+2 |
21 |
L |
Cutsaw Blast |
F+1+2,d/f+2 or f,f+1+2,d/f+2 |
22/25 |
M/M |
Rushing Uppercut Left |
D/F+1,2,1,2 |
10/15/10/15 |
M/M/M/M |
Rushing Uppercut Left |
During crouch, D/F+1,2,1 |
15/10/15 |
M/M/M |
Rushing Uppercut Right |
D/F+2,1,2,1 |
10/15/12/15 |
M/M/M/M |
Rushing Uppercut Right |
During crouch, D/F+2,1,2 |
15/12/15 |
M/M/M |
Hammer Rush Low |
During crouch, 1,1,1,2,d+1 |
10/8/12/12/8 |
L/L/M/M/L |
Hammer Rush Mid |
During crouch, 1,1,1,2,d/f+1 |
10/8/12/12/15 |
L/L/M/M/M |
Hammer Rush High |
During crouch, 1,1,1,2,f+1 |
10/8/12/12/12 |
L/L/M/M/H |
Hammer Rush to Megaton Blast |
During crouch, 1,2 |
10/25 |
L/M |
Pancake Press |
u/f+3+4 |
26 |
M |
Hits ground. Ends in Sit. |
Debugger |
b,d/b,d,D/F+1 |
29 |
L |
Hits ground. |
Megaton Uppercut |
HCF,D/F+1 |
22 |
M |
Megaton Blast |
b,d/b,d,d/f+2 |
40 |
M |
Killing Uppercut |
WS+1 |
20 |
M |
Cossack Dance |
D/B+3,4,3,4,3,4 |
18/12/10/12/12/12 |
L/L/L/L/L/L |
Get Up Smash |
On ground, D+1+2 |
12 |
SM |
Ends in Sit. |
Machine Gun Blast |
d/b+1,1,1,1,1,2 |
15/./././40 |
L/L/L/L/L/M |
Last hit can also be initiated during 3rd and 4th hit. |
Machine Gun Blast |
D,D/B+1,1,1,2 |
? |
L/L/L/M |
Double Axe |
d+1+2 |
45 |
M |
Body Press |
d/f+1+3 |
20 |
M |
Shifts to throw on clean hit. |
Sliding Attack |
f+3+4 |
25 |
M |
Hits low at end of attack. |
Thunder Slap |
d/f+2+3 |
12 |
L |
Hits ground. |
Take Down |
During crouch, 1+2 |
21 |
L |
Sumo Stomp |
d+4 |
50 |
M |
Hits ground. |
SIT
NAME |
COMMAND |
DAMAGE |
RANGE |
Sit |
3+4 or d+3+4 |
N/A |
Stance |
Sitting Punches |
During Sit, 1,2,1,2 |
10/10/10/10 |
L/L/L/L |
Pancake Press |
During Sit, 3+4 |
26 |
M |
Hits ground. Can follow to Sitting Punches if missed/guarded. |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Dark Greeting |
f+4,1 |
101 |
! (H) |
Larger characters (Kuma, Gun Jack, True Ogre etc.) cannot crouch under hit. |
Giant Foot Stomp Short |
3+4 |
60 |
! |
Hits ground. |
Giant Foot Stomp Mid |
3+4,3+4 |
70 |
! |
Hits ground. |
Giant Foot Stomp Far |
3+4,3+4,3+4 |
80 |
! |
Hits ground. |
Windup to Gigaton Punch |
HCF+1 |
20 |
M |
Keep rotating stick/controller for 2 (40 damage), 3 (60), 4, (80), and 5 (199). Any hits after 1 are unblockable. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
d+2,1,1,1,2,1,2,1,1+2,1+2 |
10/6/5/7/7/6/6/8/21/25 |
SM/L/L/M/M/H/M/M/M/M |
10 |
d+2,1,1,1,2,1,2,1,d+1+2,1+2 |
10/6/5/7/7/6/6/8/12/35 |
SM/L/L/M/M/H/M/M/L/M |
10 |
u/f+1,1,4,3,4,1,2,1,1+2,1+2 |
15/8/5/5/5/6/6/8/21/25 |
M/M/L/L/L/H/M/M/M/M |
10 |
u/f+1,1,4,3,4,1,2,1,d+1+2,1+2 |
15/8/5/5/5/6/6/8/12/35 |
M/M/L/L/L/H/M/M/L/M |
10 |
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