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COSTUMES
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P1 costume |
P2 costume |
STORY
In the last Tournament Paul earned the right to fight Kazuya, but a multi-car accident on the expressway prevented Paul of getting to the match on time.
He was forced to forfeit. Though Paul has had an enviable career, he has yet to win the one tournament that would mark him as being one of the true greats.
Last spring he received an unexpected invitation to the 3rd King of Iron Fist Tournament.
With training still as part of his daily regiment, he is still in peak condition and feels he still has what it takes to win the big one.
Though now 46, he still has eyes of an eagle with the strength and reflexes of a tiger! |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Over the Shoulder |
1+3 |
30 |
1 |
Shoulder Pop |
2+4 |
30 |
2 |
Foot Launch |
b+2+3 |
35 |
2 |
Push Away |
f,f+1+2 |
35 |
1+2 |
Twist and Shout |
d/b+1+2 |
40 |
1+2 |
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Dragon Screw (left) |
1+3 or 2+4 |
45 |
1 |
Fall Away (right) |
1+3 or 2+4 |
40 |
2 |
Reverse Neck Throw (behind) |
1+3 or 2+4 |
50 |
None |
ULTIMATE TACKLE
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Ultimate Tackle (UT) |
d/b+1+2 |
5 |
b+1+2 |
Ultimate Punch |
During UT, 2,1,2,1,2 |
5/5/5/5/5 |
1 or 2 |
Can be started with left punch. |
Ultimate Choke |
During UT, 2,d+1,1,N,4,1,1+2 |
5/8/8/35 |
None |
Arm Breaker |
During UT, 1+2 |
25 |
1+2,2,2,2,2 |
Ultimate Punch to Arm Breaker |
2,1,2,1+2 |
5/5/5/25 |
1+2,2,2,2,2 |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Left-Right Combo |
1,2 |
5/15 |
H/H |
Jab Roundhouse |
2,3 |
12/21 |
H/H |
Quick PK Combo |
f+2,3 |
12/20 |
H/H |
Jab-Sweep |
2,d+3 |
12/8 |
H/L |
Reverse PDK Combo |
1,4 |
5/8 |
H/L |
Shredder |
u/f+3,4 |
17/28 |
M/M |
Phoenix Smasher |
QCF+2 |
33 |
M |
Does 49 damage on clean hit. |
Sway |
QCB,N |
N/A |
Stance |
Rubberband Attack |
QCB,N,2 |
18 |
M |
God Hammer Punch |
QCB,N,1 |
15 |
M |
Sway & Low Kick |
QCB,N,3 |
12 |
L |
Rapid Fire |
QCB,N,3,2 |
12/15 |
L/M |
Rapid Fire to Phoenix Smasher |
QCB,N,3,2,1 |
12/21/25 |
L/M/M |
3rd hit can be delayed. Damage is 19 for delayed hit. |
Rapid Fire to Stone Breaker |
QCB,N,3,2,2 |
12/21/21 |
L/M/L |
Bone Breaker |
d+4,2 |
15/20 |
L/M |
Neutron Bomb |
f,f+4 |
20 |
M |
Down Strike |
d+2 |
16 |
L |
Only works when opponent is down. |
Double Hop Kick High |
f,f+3,4,4 |
20/15/25 |
M/M/H |
Triple Kick Combo |
f,f+3,4,f+4 |
20/15/15 |
M/M/M |
Double Hop Kick Low |
f,f+3,4,d+4 |
20/15/15 |
M/M/L |
Hammer Punch |
d+1 |
15 |
M |
Hammer Punch to Power Punch |
d+1,2 |
15/26 |
M/M |
Hang Over |
d+1,4,2 |
15/15/21 |
M/L/M |
Jaw Breaker |
D,d/f+2 |
21 |
M |
Gut Buster |
D,d/f+2,1 |
21/25 |
M/M |
2nd hit can be delayed. Damage is 20/19 if delayed. |
Stone Breaker |
D,d/f+2,2 |
21/21 |
M/L |
2nd hit can be delayed. |
Flash Elbow |
f,f+2 |
15 |
M |
Incomplete Somersault |
D,u+1+3+4 |
25 |
M |
Paul receives 15 damage. |
Shoulder Tackle |
f+1+4 |
20 |
M |
Thruster |
QCF+1 |
20 |
H |
Hammer of the Gods |
f+1+2 |
32 |
M |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Burning Fist |
b+1+2 |
100 |
! |
Counter Attack |
b+1+3 or b+2+4 |
N/A |
Reversal |
Does 80% of reversed hit. |
Supercharger |
1+2+3+4 |
N/A |
Special Move |
Makes first hit a counter hit but leaves you unable to guard while charged. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,3,2,1,2,1,4,2,1 |
10/15/7/5/7/4/5/7/8/30 |
H/H/M/H/M/H/H/L/M/M |
10 |
1,2,4,1,4,2,1,4,2,1 |
10/15/7/6/7/8/5/8/10/30 |
H/H/M/M/L/M/H/M/L/M |
10 |
1,2,4,1,2 |
10/15/7/6/30 |
H/H/M/M/M |
5 |
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