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COSTUMES
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P1 costume |
P2 costume |
STORY
Bruce Irvin took him to the brink of defeat in Tekken 2 but Lei managed to come away victorious.
Bruce's flight home was then reported crashed, killing all passengers aboard.
It was rumored that Kazuya's corps were involved as a means of silencing Bruce.
Lei's investigation and intuition led him to believe the accident was staged, and he doubts that Bruce is really dead.
After the last Tournament, Lei returned to his job as an investigator of international crime.
Though nineteen years have passed, nobody believes he is 45. Known as "Super Police", he's feared internationally by even the most powerful of crime organizations.
Falling within his jurisdiction are the strange disappearances of prominent martial artists.
During these investigations Lei was visited by the head man of the MFE, Heihachi Mishima.
He asked Lei to join the "King of Iron Fist Tournament 3". Why Heihachi would seek him out for a mere tournament was beyond Lei.
A believer in fate, Lei feels there's a reason for this meeting. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Double Foot Stomp |
1+3 |
30 |
1 |
Sleeper Hold |
2+4 |
30 |
2 |
Tripping |
f,f+1+2 |
33 |
1+2 |
Dragon Falls |
u/f+1+2 |
35 |
1+2 |
Out of Control |
During AD, 1 During AS, 1+3 |
33 33 |
1 1 |
1+2 to extend to Drunken Master. |
|
Sailboat Stretch (left) |
1+3 or 2+4 |
40 |
1 |
Closing Fan (right) |
1+3 or 2+4 |
40 |
2 |
Booby Trap (behind) |
1+3 or 2+4 |
50 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Spring Kick |
FU/FA, 3+4 |
20 |
M |
Hop Up |
FU/FT, 3+4 |
20 |
M |
Leaping Double Slicer |
FU/FA, 3,4 |
7/21 |
L/H |
Turn Around |
b+3+4 |
N/A |
Special Move |
Spinning Back Blow |
Back Turned, 1 |
12 |
H |
Low Back Spin |
Back Turned, d+1 |
8 |
L |
Reverse Uppercut |
Back Turned, 2 |
20 |
M |
Reverse Kick |
Back Turned, 4 |
15 |
M |
Flit-Flip-Flop |
Back Turned, 3+4,3+4,3+4 |
15/15/15 |
M/M/M |
Hits ground. |
Reverse Double Slicer |
Back Turned, d+4,4 |
10/35 |
L/H |
Hit d or u after 1st hit to enter Art of Snake. |
Rave Spin |
d/b+4,4 |
10/25 |
L/H |
Hit d or u after 1st hit to enter Art of Snake. |
Hook & Spinning Back Blow |
1+2, 1 |
18/18 |
H/H |
Tornado Kick |
f+3,4 |
30 |
M |
Razor Rush |
f,N,1,2,1,2,3 |
10/8/8/8/15 |
M/M/M/M/L |
2nd hit can be delayed. Damage of 1st hit is then 8. |
Razor Ruch and High Kick |
f,N,1,2,1,2,4 |
10/8/8/8/15 |
M/M/M/M/M |
2nd hit can be delayed. Damage of 1st hit is then 8. |
Rush Combo |
f,N,4,1,2,3,4 |
15/12/5/17/20 |
M/M/M/H/M |
Rush Combo & Low Kick |
f,N,4,1,2,3,d+4 |
15/12/5/17/10 |
M/M/M/H/L |
1, 2 Kick |
f,N,3,4 |
35/20 |
H/M |
1, 2 Kick & Low Kick |
f,N,3,d+4 |
35/10 |
H/L |
High & Low Kick |
3,3 |
28/20 |
H/L |
Beating Low Kick |
f+4,2,1,2,3 |
35/12/12/8/15 |
H/M/M/M/L |
Beating Middle Kick |
f+4,2,1,2,4 |
35/12/12/8/15 |
H/M/M/M/M |
Clean Sweep |
4,3 |
25 |
M |
Defense Breaker |
f,N,2,1,2,1 |
?/?/25/30 |
H/H/M/M |
Guard breaker (don't hit when opponent continues guarding). Limited only when opponent is in standing guard. |
Go to Sleep |
FD/FT, 4,3 |
18 |
M |
Lies on face. |
Deep Sleep |
FD/FT, 3,4 |
10 |
L |
Lies on back. hit 4 during 3,4 to do Rave Spin. |
Jumping Kick |
f,f,f+3 |
30 |
M |
Sleep to Sliding Kick |
FD/FA, 4,3 |
15 |
L |
Lift Up Cannon |
4,N,4,3,3 |
7/7/35 |
L/L/M |
N for 8 frames. Lies on face. |
Falling Tree |
u/b_u/f+2 |
15 |
M |
Hits ground. Can also be done with back turned. |
Cannonball |
b+1+2 |
30 |
M |
Sidewind |
d+1+2 |
N/A |
Special Move |
Lies FD/FT. |
Drunken Master (DM) |
f+3+4 |
N/A |
Reversal |
Staggering Slide |
During DM, 3+4 |
15 |
L |
Kiss My Fist |
During DM, 1 |
25 |
M |
Spiral Upper |
1+2,2 |
18/20 |
M |
Razor Rush to Art of Snake |
f,N,1,u_d |
10 |
M |
Razor Rush to Art of the Dragon |
f,N,1,2,u_d |
10/8 |
M/M |
Razor Rush to Art of Panther |
f,N,1,2,1,u_d |
10/8/8 |
M/M/M |
Razor Rush to Art of Tiger |
f,N,1,2,1,2,u_d |
10/8/8/8 |
M/M/M/M |
Razor Rush to Art of Crane |
f,N,1,2,1,2,4,u_d |
10/8/8/8/15 |
M/M/M/M/L |
DRUNKEN MASTER
NAME |
COMMAND |
DAMAGE |
RANGE |
Drunken Master (DM) |
f+3+4 |
N/A |
Reversal |
Staggering Slide |
During DM, 3+4 |
15 |
L |
Kiss My Fist |
During DM, 1 |
25 |
M |
ART OF SNAKE
NAME |
COMMAND |
DAMAGE |
RANGE |
Art of Snake (AS) |
SS+1+4 or f+1+4 |
N/A |
Stance |
Can be done during Art of the Dragon (hit d), Panther (u), Tiger (u) or Crane (d). |
Snakebite |
During AS |
15/10/15 |
L/L/L |
Hit F after 2nd hit to enter Art of the Dragon, after 3rd hit to Art of Panther. 3rd hit can be delayed. |
Rushing Snake |
During AS, 1,1,1,1,1,1 |
13/10/8/6/5/5 |
H/H/H/H/H/H |
Hit F during any hit to enter Art of Snake again. |
Rattlesnake |
During AS, 3 |
21 |
M |
Low Kick |
During AS, 4 |
11 |
L |
ART OF THE DRAGON
NAME |
COMMAND |
DAMAGE |
RANGE |
Art of the Dragon (AD) |
During AS, u |
N/A |
Stance |
Can also be done during 2nd hit of Razor Rush, u or d, or during Art of Tiger, d. |
Dragon Roar |
During AD, 2 |
20 |
M |
Hit F to enter Art of Tiger. |
Dragon Spark |
During AD, 1+2 |
25 |
M |
Hit F to enter Art of Tiger. |
Dragon Blast |
During AD, 3 |
28 |
H |
Dragon Rush Combo |
During AD, 4,1,2,3 |
15/12/5/17 |
H/M/M/H |
Dragon Rush Combo to Mid Kick |
During AD, 4,1,2,3,4 |
15/12/5/17/20 |
H/M/M/H/M |
Dragon Rush Combo to Low Kick |
During AD, 4,1,2,3,d+4 |
15/12/5/17/10 |
H/M/M/H/L |
ART OF PANTHER
NAME |
COMMAND |
DAMAGE |
RANGE |
Art of Panther (AP) |
During AS, d |
N/A |
Stance |
Can also be done with d_u during 3rd hit of Razor Rush, or u during Art of Crane. |
Panther's Paw |
During AP, 2 |
25 |
M |
Continues to 2nd hit of Defense Breaker if blocked. |
Panther's Scratch |
During AP, 1,2 |
16/20 |
L/H |
Panther's Tail |
During AP, 3 |
18 |
L |
Hit b to enter Phoenix Illusion if move connects. |
Art of Panther to Beating Middle Kick |
During AP, 4,2,1,2,4 |
26/12/12/8/15 |
H/M/M/M/M |
Art of Panther to Beating Low Kick |
During AP, 4,2,1,2,3 |
26/12/12/8/15 |
H/M/M/M/L |
ART OF TIGER
NAME |
COMMAND |
DAMAGE |
RANGE |
Art of Tiger (AT) |
During AD, u |
N/A |
Stance |
Can also be done with d_u during 4th hit of Razor Rush. |
Tiger's Strike |
During AT, 1 |
25 |
M |
Tiger's Claw |
During AT, 2 |
26 |
M |
Tiger's Tail |
During AT, 4 |
20 |
L |
Tiger Kick |
During AT, 3 |
32 |
H |
Tiger Kick to Razor Rush Kick |
During AT, 3,1,2,1,2,4 |
32/10/8/8/8/15 |
H/M/M/M/M/M |
Tiger Kick to Razor Rush |
During AT, 3,1,2,1,2,3 |
32/10/8/8/8/15 |
H/M/M/M/M/L |
ART OF CRANE
NAME |
COMMAND |
DAMAGE |
RANGE |
Art of Crane (AC) |
During AP, d |
N/A |
Stance |
Can also be done with d_u during Razor Rush Middle Kick or Beating Middle Kick. |
Crane Kick |
During AC, 4 |
20 |
L |
Crane Dance |
During AC, 3,4,2,3 |
21/10/10/15 |
M/L/M/M |
2nd, 3rd, 4th, hits can be delayed. |
Crane's Bill |
During AC, 1 |
27 |
M |
Wing of Crane |
During AC, 2 |
30 |
H |
PHOENIX ILLUSION
NAME |
COMMAND |
DAMAGE |
RANGE |
Phoenix Illusion (PI) |
b+1+4 |
N/A |
Stance |
Phoenix Striker |
During PI, 4 |
90 |
! |
Hopping Phoenix |
During PI, 3,3,3,3 |
15/15/15/15 |
M/M/M/M |
Can continue to Phoenix Striker after any hit. |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Play Dead |
d+3+4 |
N/A |
Special Move |
Lower Dodge |
d/b_d+1+3_2+4 |
N/A |
Reversal |
Gives you a 26 frame advantage. |
Lei on Back |
FU, d+1 |
N/A |
Special Move |
Lies on face. |
Lei on Stomach |
FD, 1 |
N/A |
Special Move |
Lies on back. |
Supercharger |
1+2+3+4 |
N/A |
N/A |
Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,3+4,2,1,4,1,4,4 |
10/8/7/8/6/6/10/6/7/35 |
H/H/L/M/M/M/H/M/L/H |
10 |
1,2,1,3+4,2,1,4,1,2,3 |
10/8/7/8/6/6/10/6/6/30 |
H/H/L/M/M/M/H/M/M/H |
10 |
1,2,1,3+4,3+4,3+4,1,1,2 |
10/8/7/8/9/10/11/12/21 |
H/H/L/M/M/M/L/L/M |
9 |
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