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COSTUMES
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P1 costume |
P2 costume |
P3 costume |
STORY
The proud son of Marshall Law, Forest trains at his father's dojo to achieve Law's success and greatness.
As a protective father, Marshall has forbidden his son from entering any contests outside the dojo.
Marshall's long-time friend and competitor Paul Phoenix visits once every few months to spar with Marshall.
One day when Paul arrived, Marshall was away supervising the building of a new dojo.
Paul insisted that Forest join him in some training exercises. Forest declined knowing that his father would disapprove.
But Paul wouldn't take no for an answer. Unaware of Marshall's restrictions on fighting, Paul suggested to Forest that he join "The King of Iron Fist Tournament 3".
Paul sold Forest on the idea by telling him he's a better fighter than his father.
Forest knew his father would be angry, but he had to prove that he was worthy of one day inheriting the dojo.
Marshall was enraged when he found out what happened. To him, it was as if his son had been kidnapped. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Dragon's Fire |
1+3 |
30 |
1 |
Hopping Frog |
2+4 |
30 |
2 |
Run Up to Drop |
f+2+3 |
30 |
None |
Headlock Punch |
d/f+1+2 |
30 |
2 |
Headlock Drop |
d/f+1+2,1,2,1+2 |
35 |
2 |
Knee Lift |
f,f+3+4 |
28 |
1+2 |
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Headlock Kick (left) |
1+3 or 2+4 |
40 |
1 |
Ballbreaker (right) |
1+3 or 2+4 |
42 |
2 |
Dragon Bites (back) |
1+3 or 2+4 |
50 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Poison Arrow |
f+2,1 |
40 |
M |
Junkyard Kick |
b+2,3,4 |
12/8/22 |
M/L/M |
Dragon Storm |
b+1,2,1 |
12/12/15 |
M/M/M |
2nd and 3rd hits can be delayed. |
Dragon Whip |
d/b+2 |
15 |
M |
Elbow Spring Kick |
d/b+2,4 |
15/25 |
M/M |
Frogman |
d+3+4 |
25/27 |
M |
Hold D to lay down. |
Dragon's Tail |
d/b+4 |
25 |
L |
Blackout |
After SC, 1 |
10 |
H |
Mugging |
After SC, 1,3 |
10/7 |
H/L |
Poison Arrow |
f,2,1 |
40 |
M |
Fake |
D,u (or u/f or u/b) |
25 |
M |
Somersault Fake |
D,u (or u/f or u/b),N,3 |
25 |
M |
Double Dragon |
SS+3+4 |
16/22 |
M/H |
Dragon Back Blow |
Back to opponent, 1 or 2 |
15 |
H |
Spins opponent around. |
Left Right Combo |
1,2 |
5/12 |
H/H |
Mid Kick |
d/f+3 |
21 |
M |
Catapault Kick High |
D,U (or U/F or U/B)+3 |
28 |
M |
Catapault Kick Low |
D,u (or u/f or u/b)+3 |
22 |
M |
Rainbow Kick |
D,u (or u/f or u/b)+3+4 |
30 |
M |
Hits ground. Damage is 20 on ground. |
Shaolin Spin Kick |
4,3,4 |
16/12/12 |
H/H/H |
Machine Gun Arrow |
1,1,1,1,1 |
10/5/5/5/5 |
H/H/H/H/H |
Rave War Combo |
f+2,2,2 |
12/6/6 |
H/M/H |
Can follow Machine Gun Arrow. 2nd and 3rd hits can be delayed. |
Rave War Combo |
2,2 |
12/10 |
H/H |
Can follow Machine Gun Arrow. |
Dragon Low Kick |
d+3 |
8 |
L |
Triple Head Kick (THK) |
3,3,3 |
18/10/10 |
H/H/H |
Can follow Dragon Low Kick. |
Mid Kick Combo |
During THK, f |
15 |
M |
Slide Kick |
D,d/f,d,d/f+3 |
17 |
L |
Crescent Kick |
4,u+3 |
16/30 |
H/M |
Running Side Kick |
f,f,f+3 |
30 |
M |
Double Impact |
D+3,4 |
12/21 |
L/M |
High Kick to Somersault |
3,4 |
18/21 |
H/M |
Can follow Triple Head Kick. |
Body Blow to Somersault |
d+2,4 |
8/21 |
L/M |
Damage is 10 if fully crouched. |
Triple Head Kick to Somersault |
d+3,3,3,3,4 |
8/10/10/10/21 |
L/H/H/H/M |
Jumping Kick to Somersault |
u (or u/f or u/b)+3,4 |
25/25 |
M/M |
Quick Somersault |
3+4 or U+4 |
25 |
M |
Back Flipper |
3+4,3 |
25/21 |
M/M |
Dragon's Tail |
d/b+4 |
25 |
L |
Rampage |
d+4,3 |
7/21 |
L/M |
Side Kick to Somersault |
WS+3,4 |
28/25 |
H/M |
FAKE STEP
NAME |
COMMAND |
DAMAGE |
RANGE |
Fake Step (FS) |
b+1+2 |
N/A |
Reversal |
Reverses High and Mid punches. |
Fake Step Blow |
During FS, 1 |
43 |
M |
Tricky Trap |
After FS, 1 |
12 |
H |
Tricky Fist |
After FS, 2 |
12 |
H |
Tricky Low Kick |
After FS, 4 |
15 |
L |
Tricky Mid Kick |
After FS, 3 |
22 |
H |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Charge Power Punch |
d/b+1+2 |
100 |
! |
u,u to cancel. |
Upper Dodge |
b+1+3 or b+2+4 |
N/A |
Reversal |
Advantage by 7 frames. |
Lower Dodge |
d_d/b+1+3_2+4 |
N/A |
Reversal |
Advantage by 26 frames. |
Supercharger (SC) |
1+2+3+4 |
N/A |
Stance |
Makes first hit a counter hit but leaves you unable to guard while charged. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
d/f+1,2,2,1,3,3,3,4,3,4 |
10/5/6/5/7/6/7/7/10/25 |
M/H/M/H/H/L/H/H/H/M |
10 |
d/f+1,2,2,1,3,d+3,3,4,4,4 |
10/5/6/5/7/6/6/8/7/38 |
M/H/M/H/H/L/M/H/L/M |
10 |
d/f+1,3,2,2,3,d+3,3,4,4,4 |
10/6/6/8/6/6/6/8/7/38 |
M/L/M/H/M/L/M/H/L/M |
10 |
d/f+1,3,2,2,3,3,3,4,3,4 |
10/6/6/8/6/6/7/7/10/25 |
M/L/M/H/M/L/H/H/H/M |
10 |
d/f+1,3,2,2,3,d+3,3,3,4,4 |
10/6/6/8/6/6/6/7/7/38 |
M/H/M/H/M/L/M/L/L/M |
10 |
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