GOD OF FIGHTING


Unknown


Adopted from souls of others


Unknown


Unknown


Unknown


None


Unknown


Unknown


Unknown


COSTUMES

P1 costume

P2 costume

STORY

Legend has it that Ogre was a powerful weapon left on Earth by aliens millions of years ago. It was discovered 15 years after the 2nd Tournament by Heihachi's Tekken Force in an ancient American Indian ruin. Suddenly all contact was lost. Concerned, Heihachi travelled to the ruins to see what was wrong. When he gets there, all he finds are the bodies of his soldiers. Ogre killed and took the souls of some the worlds most powerful fighters. It is not known exactly who or how many were killed. The God of Fighting seeks all those with strong spirits so he can destroy them and steal their soul. It is drawn to the 3rd Iron Fist Tournament by the strength of the fighters' souls, especially Jin Kazama's.

The legend of native Americans says the Ogre was the war weapon which creatures from outer space left on earth in ancient time. It understands entire structures of all living and artifical being, and absorbed them. It wanders the earth in search of strong souls.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Lift Up

1+3

30

1

Bear Hug

2+4

35

2

Spin Behind Elbow Smash

d/f,d/f+2+4

30

None

 

Choke Slam (left)

1+3 or 2+4

40

1

Hanging Neck Throw (right)

1+3 or 2+4

40

2

Swing Swung (behind)

1+3 or 2+4

70

1

MOVES

NAME

COMMAND

DAMAGE

RANGE

Flash Punch Combo

1,1,2

5/8/18

H/H/M

Demon Slayer

1,2,2

5/8/18

H/H/H

Demon Scissors

4,3

25

M

Hits ground.

Left Splits Kick

f,f+3

24

M

Right Splits Kick

f+4

30

M

Tsunami Kick

WS+4,4

13/21

M/M

Capital Punishment

u/f+1+2

35

M

Jump to Capital Punishment

u/f,N,1+2

35

M

Can also be done with U or u/b.

Hell Axle

u/f+3,4

17/20

M/M

Double Elbow

d/f+1,2

16/10

M/M

Hunting Hawk

u/f+3,4,3

15/14/25

M/M/H

Groin Punch

While crouching, F+1

30

M

Slap

While crouching, F+2

30

M

Crouching Jab

While crouching, D/F+2

25

L

Power Punch

f+2

28

M

Running Side Kick

f,f,f+3

35

M

Demon Slayer

2,2

12/25

H/H

Medium Power Punch

f,f+1+2

40

M

Right Splits Kick

f+4

27

M

Windmill Kick Tooth Fairy

u/b+3,2

20/25

M/M

Exploder

f,f+3+4

40

H

Spinning Slide Kick

f,f,N,3+4

15

L

Serpent's Venom

f,f+2

35

M/T

Throw on hit.

Heavy Body Blow

WS+2

25

M

Stuns on clean hit.

Snake Kick

d+3,3,d+3

12/19/7

L/L/L

Hits ground.

Snake Rocket

d+3,3,3

12/19/25

L/L/M

Hits ground.

Hop Kick

u/f+4

25

M

Shoulder Tackle

f+2+3

30

M

Bazooka Kick

f,f+4

30

H

Hammer Heel

f,f,N,4

20

M

Hits ground.

Shin to Head Kick

d+4,N,4

7/20

L/H

Blazing Kick

d,d/b+4

30

M

Floats on counter hit.

INFINITY KICK

NAME

COMMAND

DAMAGE

RANGE

Infinity Kick Combo (IK)

WS+3,3,d+3,N,3,3...

10/10/25/10...

M/M/H/M...

Continue pressing 3 to continue combo.

Infinity Kick High

During IK, U+3,3...

...15/15/10...

L/M/H...

Infinity Kick Low

During IK, D+3,3...

...15/15/10...

L/M/H...

Infinity Kick Mid

During IK, F+3,3...

...15/15/10...

L/M/H...

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Bloody Scissors

d/b+1+2

60

!

Deadly Stab

b+2

22

!

Advancing Deadly Stab

f,f,N,2

25

!

Dragon Power Punch

b,b+1+2

100

!

Killing Blow

b+2+3

60

!

Burning Double Knuckle

u/f+1+2,D

45

!

Hits ground.

Jump to Burning Double Knuckle

u/f,N,1+2,D

45

!

Hits ground. Can also be done with U or u/b.

Supercharger

1+2+3+4

N/A

N/A

Makes first hit a counter hit but leaves you unable to guard while charged.