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COSTUMES
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P1 costume |
P2 costume |
STORY |
Doctor Boskonovitch has a crippling disease that has almost totally taken away the use of his legs.
However, despite this, he still soldiers on in the scientific circle and has many revolutionary works under his belt including the Jack robots.
In the second tournament, Dr. B was kidnapped by Kazuya's men and made to work for them.
One of the many tasks meant re-designing/building the prototype Jack unit.
He was later rescued by Yoshimitsu. The pair have a unique bond due to the fact that Dr. B fitted a cybernetic arm to Yoshimitsu when he lost his sword carrying arm to a laser trap device.
In the 3rd tournament, Dr. B desperately wants Ogre's blood as this is the only way he will be able to save his daughter's life.
She has a fatal condition and Ogre's blood and its power is the only way to save her.
He currently has her preserved awaiting the operation in one of his freezing chambers that housed Nina and Anna for 19 years! His daughter's life is in Boskonovitch's hands. He must act quickly or face losing his daughter forever! |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Frankensteiner (Clean Hit) |
f,f+4 |
15/18 |
None |
Stonehead |
(FU/FT) f,f,b+1+2 |
33 |
1+2 |
|
Nina throw (left) |
1+4,1+2 |
45 |
1 |
Judo Throw (right) |
1+4,1+2 |
40 |
2 |
Atomic Drop (behind) |
1+4,1+2 |
60 |
None |
THROW AWAY
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Throw Away (TA) |
1+4,1+2 |
10 |
1+2 |
Elbow Drop (ED) |
During TA, 2,2,1+2 |
21 |
None |
Kingstep to Running Bulldog |
During ED, 1+4,2,1,3,4 |
38 |
Unknown |
Cartwheel (CW) |
During TA, 1+2 |
- |
None |
Taunting Doctor (TD) |
During CW, 3+4 |
- |
None |
Shoulder Ram |
During TD, 1+2 |
50 |
Unknown |
MOVES (STANDING)
NAME |
COMMAND |
DAMAGE |
RANGE |
Doc's One-Two |
1,2 |
4/10 |
M/M |
Nina kicks |
3,4 |
12/7 |
L/L |
Dragon Uppercut |
u/f+1 |
25 |
M |
Slow fall back. |
Dragon Uppercut Lower Parry |
u/f+1,d |
25/0 |
M/T |
Rising Uppercut |
u/f+2 |
15 |
H |
Slide Kick |
f+3+4 |
17 |
SM |
Hits on ground. |
Bosko's Flicker |
f,f+2 |
20 |
M |
Gun Jack master counter. N on controller will make GJ do Dark Greeting which Doctor B. will counter automatically. Pressing Up will make GJ take off; do what you want to him. |
Leaping Side Kick |
f,f+3 |
30 |
M |
Sliding Attack |
f,f+1+2 |
27 |
M |
Hits ground. |
Frankensteiner |
f,f+4 |
21 |
M |
Hits ground. |
Oops!! |
f,f+3+4 |
30 |
M |
Hits ground. |
Panicsmoka |
f,f,N,3 |
25/? |
M/M |
Hits ground. |
Twin Pistons |
d/f+1,2 |
8/21 |
M/M |
Slicer |
d+4 |
10 |
L |
Hits ground. |
Cossack Dance |
D/B+3,4,3,4,3,4 |
15/12/10/12/12/12 |
L/L/L/L/L/L |
Hits ground. Fast fall back. |
Hop Up |
3+4 |
20 |
M |
Mind Blast |
BK 1+2 |
25 |
M |
Mind Blast Away |
BK b+1+2 |
25 |
M |
MOVES (FU/FT)
NAME |
COMMAND |
DAMAGE |
RANGE |
Doctor Breath |
(FU/FT) 1 or 2 |
3 |
L |
Lei kicks |
(FU/FT) 3,3 |
7/30 |
L/M |
Thrash Kicks |
(FU/FT) 4,3,4,3,4 |
0/10/10/10/17 |
T/M/M/M/M |
Trick Thrash Kicks |
(FU/FT) 4,4,3,4,3,4 |
0/0/10/10/10/17 |
T/T/M/M/M/M |
Spring Kick |
(FU/FT) b,b+3+4 |
25 |
M |
Rising Cross Chop |
(FU/FT) f,f+1+2 or b,b,f+1+2 |
15 |
M |
MOVES (FD/FT)
NAME |
COMMAND |
DAMAGE |
RANGE |
Lei kick #2 |
(FD/FT) 4 |
18 |
M |
Kangaroo Kick |
(FD/FT)b,b,3+4 |
25 |
M |
Slow fall back. |
MOVES (FU/FA)
NAME |
COMMAND |
DAMAGE |
RANGE |
Lei kick #1 |
(FU/FA) 3+4 |
21 |
M |
Slow fall back. |
MOVES (FD/FA)
NAME |
COMMAND |
DAMAGE |
RANGE |
Doc's One-Two |
1,2 |
4/10 |
M/M |
BOSKONOVITCH BLADE
NAME |
COMMAND |
DAMAGE |
RANGE |
Boskonovitch Blade (BB) |
f,f,N,2 |
8 |
M |
Fast fall back. |
Laughing Doctor (LD) |
On BB counter, f,f |
N/A |
Stance |
Mind Warp |
During LD, 1+2 |
25 |
M |
Hopping Back Kick |
During LD, 3 |
20 |
M |
Fast fall back. |
HEAVY BODY BLOW
NAME |
COMMAND |
DAMAGE |
RANGE |
Heavy Body Blow (HBB) |
SS+2 |
18 |
M |
Lightning Uppercut |
During HBB, 1 |
25 |
M |
SHADOW LEGS FRONT
NAME |
COMMAND |
DAMAGE |
RANGE |
Shadow Legs Front (SLF) |
3+4,B |
N/A |
Stance |
Overhead Crescent |
During SLF, 3 |
28 |
H |
Fast fall back. |
Prison Break |
During SLF, 4 |
21 |
M |
Fast fall back. |
SHADOW LEGS BACK
NAME |
COMMAND |
DAMAGE |
RANGE |
Shadow Legs Back (SLB) |
B+3+4,(B or F) |
N/A |
Stance |
Summer Kick |
During SLB, 3 |
25 |
M |
Fast fall back. |
Hopping Back Kick |
During SLB, 4 |
21 |
M |
Fast fall back. |
REVERSE CHARGE
NAME |
COMMAND |
DAMAGE |
RANGE |
Reverse Charge (RC) |
B+3+4 |
N/A |
Stance |
Super Doctor |
During RC, U |
48 |
! |
INDIAN STYLE
NAME |
COMMAND |
DAMAGE |
RANGE |
Indian Style (IS) |
d+3+4 |
- |
Stance |
Doc Mobile |
During IS, 3 or 4 |
- |
- |
If pressed too fast, Doctor B. will lose a small amount of health. |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Stab |
b+1+2 |
10/10/10/10/10/10... |
Throw |
Can be escaped somehow. |
Lower Dodge |
d+1+2 |
- |
Special Move |
High Parry (HP) |
1+2 |
- |
Special Move |
Rolling Power Bomb |
During HP, 3+4 |
37 |
Throw |
Supercharger |
1+2+3+4 |
- |
Special Move |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
3+4,u/f+1,4,4,4,4 |
? |
? |
5 |
3+4,u/f+1,4,4,f+4,4,4,4,4 |
? |
? |
8 |
3+4,u/f+1,4,4,f+4,4,4,4,4,3,3,3,3,4,4,3,4,3,2,1 |
1st hit is 44... |
? |
19 |
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