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COSTUMES
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P1 costume |
P2 costume |
P3 "Tiger" |
STORY
Eddy was born into one of the richest families in Brazil.
Since he was a small boy he knew he would one day take over the family business.
He was well-liked in his home town because he was a hard worker who treated others as his equals.
One day, when he was 19, Eddy came home from school to find his father shot and dying.
He recalled that his father had been unusually nervous and fearful in recent weeks.
Eddy's father was working to destroy the drug cartel in Brazil.
His untimely death occurred just when he had obtained enough evidence to put the kingpins away for good.
In his last breaths, Eddy's father told him, "Now is not the right time to fight.
Falsely admit to the crime and hide in prison. Only there will you be safe".
Eddy went along with his father's last wish and the model student went from a life of luxury to incarceration as a murderer.
Prison life was hell and not a day went by that Eddy didn't vow to get even with his father's killers.
One day during a prison riot he watched an old man with great power fighting using a technique he called Capoeira.
For 8 years Eddy practised until he became a master and could be considered a lethal weapon.
Upon his release from prison, Eddy heard about the King of Iron Fist Tournament and the MFE.
He decided to enter the tournament, believing he could persuade the MFE to help him seek his long-awaited revenge. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Rio Deal |
1+3 |
30 |
1 |
Rio Special |
2+4 |
30 |
2 |
Rodeo Spin |
HCF+1+2 |
55 |
1+2 |
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Missile Launcher (left) |
1+3 or 2+4 |
40 |
1 |
Shadow Dancer (right) |
1+3 or 2+4 |
42 |
2 |
Air Mail (behind) |
1+3 or 2+4 |
60 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
1-2 Elbows |
1,2 |
6/15 |
H/H |
Barbed Wire |
d/b+4 |
15 |
H |
Barbed Wire Infinity |
d/b+4,4... |
30/30... |
H/H... |
Barbed Wire to Handstand |
d/b+4,b+4 |
12 |
M |
Slippery Kick |
3,4 |
10/10 |
L/L |
Slippery Kick to Handstand |
3,4,B |
10/10 |
L/L |
Slippery Kick to Side Flop |
3,4,4,4 |
10/10/15/15 |
L/L/L/L |
Slippery Kick to Relax |
3,4,N |
10/10 |
L/L |
Ends in Relax. |
Boomerang |
f,f+3+4 |
16 |
M |
Satellite Moon |
4,3 |
25 |
M |
Samba |
f+4 |
20 |
M |
Head Banger B |
f+4,B |
20 |
M |
Samba to Slippery Kick |
f+4,3+4 |
20/10/13 |
M/L/L |
Bushwhacker |
d/b+3,3 |
12/25 |
L/M |
Shin Cutter |
d/b+3,4 |
12/15 |
L/L |
Cut Crosser |
d/b+3,4,4 |
12/15/15 |
L/L/L |
Cut Crosser to Handstand |
d/b+3,4,B |
L/L |
12/15 |
Cutting Leg Whipper |
d/b+3,N,4 |
12/15 |
L/H |
Bushwhacker to Hot Plate Special |
d/b+3,N,3 |
12/13 |
L/M |
Roundhouse |
u+4 or u/f+4 |
28 |
M |
Leg Whip |
b+4 |
15 |
H |
Thong Bikini |
b+4,3,3 |
15/12/25 |
H/L/M |
Mars Attack |
b+4,4,3+4 |
15/12/25/20 |
H/M/M/M |
Shin Cutter Combo |
f+2,1,4 |
8/10/20 |
H/H/M |
Kneecap Crusher |
d/f+4 |
12 |
L |
Back Handspring |
3+4 |
25 |
M |
Back Handspring to Handstand |
3+4,B |
25 |
M |
Fire Kick |
u+3+4 or u/f+3+4 |
20 |
M |
Brush Fire |
f+3 |
25 |
M |
Knee Thruster |
b+3 |
20 |
M |
Back Summy |
f,f+4 |
- |
Special Move |
Back Summy with Scoot Kick |
f,f+4,D |
- |
Special Move |
Back Summy with Fire Kick |
f,f+4,3 |
20 |
L |
Back Summy Crouch |
f,f+4,4 |
35 |
H |
Lunging Brush Fire |
f,f+3 |
30 |
M |
Lunging Brush Fire with Fade Away |
f,f+3,B |
30 |
M |
Illusion with Spin Kick |
3.4.u+3 |
16/28 |
M/M |
Freak Show |
d/f+3+4 |
20 |
M |
Freak Show to Crouch |
d/f+3+4,D |
- |
Special Move |
Toe Tap |
d/f+3 |
15 |
M |
Toe Tap to Laydown |
d/f+3,D |
15 |
M |
Elbow Uppercut |
d/f+2 |
15 |
M |
Circle Kick |
WS+4 |
20 |
M |
Face Jammer |
WS+3 |
25 |
H |
Hammerhead |
D+1+2,1+2 |
30 |
M |
Tuck n' Roll |
D,d/f+1+2 |
- |
Special Move |
Crying Needle |
D+1+2 |
25 |
M |
Front Stinger |
WS+3+4 |
20 |
M |
Front Stinger with Roll Out |
WS+3+4,D |
20 |
M |
RELAX
NAME |
COMMAND |
DAMAGE |
RANGE |
Fire Kick to Relax |
u+3+4,d |
20 |
M |
Knee Slicer |
4 |
10 |
M |
WHILE CROUCHING
NAME |
COMMAND |
DAMAGE |
RANGE |
Coming soon |
- |
- |
- |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Fruit Picker |
d/b+3+4 |
40/40 |
! |
b,b to cancel |
Supercharger |
1+2+3+4 |
N/A |
N/A |
Makes 1st hit a counter hit but leaves you unable to guard while charged. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
4,3,4,2,4,4,3+4,3+4,3+4,d/b+3+4,u/f+3+4 |
16/20/28/7/6/9/13/10/6/6/21/15/20 |
M/M/M/H/H/M/M/M/H/M/M/M/M |
13 |
4,3,4,2,4,3 |
16/20/28/7/6/12 |
M/M/M/H/H/L |
6 |
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