ANGER OF BEAST


28


Wrestling


200cm (6'7")


90kg (198lbs)


A


Professional wrestler, manager of an orphanage


Helping orphaned children


Drinking beer in victory with Armor King


Tears of children


COSTUMES

P1 costume

P2 costume

STORY

He's really King the second. Raised in King's orphanage, he was 24 years old when the original King was killed. He put on the mask and assumed the role of King's successor, in order to honor his mentor and save the orphanage. The new King had only watched his mentor and really was incapable of fulfilling the legend. Armor King, knowing who killed King, felt an obligation to prepare King the Second for a rightful revenge. Four years have passed and King the Second is now a skillful wrestler. Feeling the time is right, Armor King tells his student that the God of Fighting was responsible for King's death. Armor King breaks down in tears as he tells the gruesome story. King the Second now knows his purpose in life.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Suplex

2+4

30

2

Winding Nut

1+3

30

1

Knee Bash

d/f+2+3

30

1

Figure Four Leg Lock

d/b+1+2

32

1+2

Muscle Buster

QCB+1+2

50

1+2

Tombstone Pile Driver

d/b,f+2

58

2

Frankensteiner

d/f+3+4

45

None

Spinning Throw

F,HCF+1

70

1+2

Can be tech-rolled. Damage is 35 if tech-rolled.

Falling Headlock

D,d/b,d,d/b+1+2

55

1+2

Pile Driver

QCF+1

25

1

Chains to Multi-part.

Reverse Arm Slam

f,d/f+1+3 or f,d/f+2+4

25

1
2

Chains to Multi-part.

Arm Breaker

f,d,d/f+1+4

20

1+2

Chains to Multi-part.

Standing Heel Hold

f,d,d/f+2+3

30

2

Chains to Multi-part.

Reverse Stretch Special Bomb

f,d/f+1+2
or SS+2+4

28

1+2

Chains to Cannonball Buster multi-part.


Argentina Backbreaker (left)

1+3 or 2+4

40

1

Knee Crusher (right)

1+3 or 2+4

42

2

Cobra Twist (behind)

2+4

65

None

Half Boston Crab (behind)

1+3

65

None

Stretch Buster (behind)

b,f+1+2

75

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

Palm Attack to Attack

1,2,1

6/15/10

H/H/M

Elbow Sting

d/f+1

15

M

Jab Uppercut

d+1,2

5/15

SM/M

Jab Uppercut

2,1

10/12

H/M

Leg Breaker

D,d/f+1

21

L

K's Flicker

f,f+2

20

M

Stomach Smash

f,f,N,2

L

6

Hits ground. Chains to Stomach Smash multi-part on counter hit.

Crouching Uppercut

D,d/f+2

20

M

Knockout Punch

SS+2

30

H

Head Spinner

1+2,1

15/21

M/M

Head First Lunge

f,f+1+2

15

H

Hits low at end of attack.

Lay Off

f,F+1+2

N/A

!

Gives King a 16 frame advantage.

Black Bomb

f,N,d,d/f+1+2

28

M

Master counter.

Capital Punishment

u/f+1+2

35

M

Elbow Drop

d+1+2

15

M

Hits ground.

Konvict Kick

f,f+4

30

M

Knee Buster

d/f+4

15

L

Disgraceful Kick

b+4

20

H

Leaves King with BK.

Exploder

3+4 or f,f+3+4

25

M

Running Exploder

f,f,f+3+4

40

H

Deadly Boomerang

SS+3+4

60

H

Shoulder Tackle

f+2+3

40

M

High Elbow Drop

u/f+2+4

35

M

Hits ground.

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Jaguar Lariat

f+1+2

50

! (H)

Moonsault Body Press

1+4

25

!

Hits ground.

Reverse Moonsault Body Press

While BK, 1+4

30

!

Hits ground.

Atomic Blaster

SS+1+2

50

! (H)

Reverse Atomic Blaster

While BK, 1+2

60

! (H)

Low Thrust Block

d+1+4 or d+2+3

N/A

Reversal

Attck Reversal

b+1+3 or b+2+4

N/A

Reversal

Does 80% of reversed move. Only reverses Mid and High Kicks.

Supercharger

1+2+3+4

N/A

Stance

Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

1,2,1,1,2,4,4,4,1,3

12/15/10/6/6/5/5/5/7/30

H/H/M/M/H/L/L/L/M/M

10

All combos can be started with f+2,1,1 for 9-strings. Damage is then 12/10/6 for the first 3 hits.

1,2,1,1,2,4,4,4,1,1

12/15/10/6/6/5/5/5/7/15

H/H/M/M/H/L/L/L/M/M

10

1,2,1,1,3,3,4,4,1,3

12/15/10/6/8/10/5/5/7/30

H/H/M/M/H/M/L/L/M/M

10

1,2,1,1,3,3,4,4,1,1

12/15/10/6/8/10/5/5/7/15

H/H/M/M/H/M/L/L/M/M

10

1,2,1,1,3,3,4,3,2,1+2

12/15/10/6/8/10/5/5/6/30

H/H/M/M/H/M/L/L/L/T

10

Throw can be escaped with 1+2.