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COSTUMES
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P1 costume |
P2 costume |
STORY
nown leader of an outlaw gang, Yoshimitsu was recently identified during a break in at the Mishima R&D labs.
He lost an arm in the ensuing firefight but has subsequently had an enhanced replacement fitted, apparently constructed by our guest Dr Boskonovitch.
Aside from our own interest the former gang member Kunimitsu is very keen to meet the subject again.
Leader of the Manji/Swastika clan of ninja bandits from a remote mountain region, Yoshimitsu is reputed to have clawed his way out of the bowels of the earth to lead the posse of outlaws from obscurity.
The ninjas swoop down from their hideout to rob and pillage, distributing their gains amongst the poor villagers.
After dismissing a female assassin (Kunimitsu) from his ranks, for stealing, Yoshimitsu plans a more difficult mission; attempting to infiltrate the Soviet laboratory of Dr Boskonovitch to steal the infinite energy engine that Jack-2 is powered by.
Unfortunately, his team was spotted and, during their retreat, military lasers severed Yoshimitsu's left arm.
The mission proved to be a partial sucess as the scientist accompanied the group out of the Akihabara.
To relay his gratitude, Boskonovitch fitted Yoshimitsu with a cybernetic arm.
It was when Kazuya's men kidnapped the doctor that Yoshimitsu flew into a rage, and entered the second Tournament to free his venerable scientist. |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Sword Bash |
2+4 |
30 |
2 |
Jumping Body Slam |
1+3 |
35 |
1 |
Rainbow Drop |
QCB+1+2 |
50 |
None |
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Tornado Drop |
1+3 or 2+4 |
70 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Backhand Blow |
f+2 |
12 |
H |
Spins opponent around on hit. |
Jab Double Uppercut |
1,2,1 |
10/8/6 |
H/M/M |
Crouching Spin Kicks |
D/B+3,3,3,3,3 |
12/7/7/5/5 |
L/L/L/L/L |
Yoshimitsu will become dizzy on last hit. You can do Tree Fall Kick during Crouching Spin Kicks. |
Tree Fall |
During CSK or SUS, f+4 |
12 |
M |
Only works during Crouching Spin Kicks. |
Slap-U-Silly |
d/b+2,2,2,2,2,2 |
10/10/10/10/10/10 |
M/M/M/M/M/M |
Yoshimitsu will become dizzy on last hit. You can do Tree Fall Kick during Slap-U-Silly. |
Zig-Zag |
3,4 |
25/30 |
H/M |
Jab Roundhouse |
2,3 |
12/30 |
H/H |
Jab Sweep |
2,d+3 |
12/17 |
H/L |
Knee Bash |
f,f+4 |
20 |
M |
Knee Cap |
D,d/f+3 |
12 |
L |
Poison Wind |
u/f+3+4 |
30 |
M |
Hits ground. |
Rising Kick |
WS+4 |
20 |
M |
Rising Upper |
WS+2 |
15 |
M |
Shark Attack Blow |
f/f+3+4,1+2,3+4 |
40/40/30 |
M/M/M |
Solar Kick |
f,f+3+4 |
40 |
M |
Step-in Uppercut |
d/f+2 |
15 |
M |
Stone Fists |
B+1,1,1,1,1,1 |
10/10/10/10/10/10 |
H/H/H/H/H/H |
Yoshimitsu will become dizzy on last hit. You can do Crouching Spin Kicks on 2nd to 5th hits. |
Triple Kick Combo |
4,4,4 |
20/20/20 |
H/H/H |
Kangaroo Kick |
4,3 |
30 |
M |
INDIAN STYLE
NAME |
COMMAND |
DAMAGE |
RANGE |
Indian Style |
D+3+4 |
N/A |
Stance |
Meditation |
During IS, N |
N/A |
N/A |
Restores slight health on each movement. |
Teleport |
During IS, b or f |
N/A |
N/A |
Indian Style Cancel |
During IS, u |
N/A |
N/A |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Sword Stab |
b,b+1 |
90 |
! |
Windmill |
b,b+1,1 |
30 |
! |
Quick Slash |
d/b+1 |
15 |
! |
Hits ground. |
Death Slash |
d/b+1,D/B+1 |
15 |
! |
Hits ground. |
Deathcopter Trick |
u/f+1+2 |
25 |
! |
The longer Yoshimitsu is in the air, the larger the damage will be (25 smallest, 30 med, 40 max). Press d for shorter attack. |
Samurai Cutter |
WC,QCB+1 |
30 |
! (L) |
Hits ground. |
Harakiri |
d+1+4 |
60 |
! |
Does 60 damage to Yoshimitsu. |
Spinning Harakiri |
f,F+1+4 |
100 |
! |
Does 100 damage to Yoshimitsu. |
Spinning Harakiri Cancel |
f,F+1+4,N |
N/A |
N/A |
Teleport Sidestep |
B+3+4 (×6) |
N/A |
N/A |
Does slight damage to Yoshimitsu on each press. 6 spins then Yoshimitsu falls over. |
COMBOS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,4,4,4,1,1,1,1 |
10/8/6/9/9/5/5/8/8/30 |
H/M/M/H/H/L/M/!/!/! |
10 |
1,2,1,4,4,4,1,3+4 |
10/8/6/9/9/5/5/25 |
H/M/M/H/H/L/M/M |
8 |
1,2,1,4,2,2,2,1,1,1 |
10/8/6/9/3/3/3/7/8/30 |
H/M/M/H/M/M/M/M/!(L)/! |
10 |
4,4,2,2,4,4,1,1,1,1 |
20/20/5/6/9/5/5/8/8/30 |
H/H/M/H/M/L/M/!/!/! |
10 |
4,4,2,2,4,4,1,3+4 |
20/20/5/6/9/5/5/25 |
H/H/M/H/M/L/M/M |
8 |
4,4,2,2,1 |
20/20/5/6/30 |
H/H/M/H/! |
5 |
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