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COSTUMES
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|
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Sword Bash |
2+4 |
30 |
2 |
Jumping Body Slam |
1+3 |
35 |
1 |
Rainbow Drop |
QCB+1+2 |
50 |
None |
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Tornado Drop |
1+3 or 2+4 |
70 |
None |
NAME |
COMMAND |
DAMAGE |
RANGE |
Backhand Blow |
f+2 |
12 |
H |
Spins opponent around on hit. |
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Jab Double Uppercut |
1,2,1 |
10/8/6 |
H/M/M |
D/B+3,3,3,3,3 |
12/7/7/5/5 |
L/L/L/L/L |
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Yoshimitsu will become dizzy on last hit. You can do Tree Fall Kick during Crouching Spin Kicks. |
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12 |
M |
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Only works during Crouching Spin Kicks. |
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d/b+2,2,2,2,2,2 |
10/10/10/10/10/10 |
M/M/M/M/M/M |
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Yoshimitsu will become dizzy on last hit. You can do Tree Fall Kick during Slap-U-Silly. |
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Zig-Zag |
3,4 |
25/30 |
H/M |
Jab Roundhouse |
2,3 |
12/30 |
H/H |
Jab Sweep |
2,d+3 |
12/17 |
H/L |
Knee Bash |
f,f+4 |
20 |
M |
Knee Cap |
D,d/f+3 |
12 |
L |
Poison Wind |
u/f+3+4 |
30 |
M |
Hits ground. |
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Rising Kick |
WS+4 |
20 |
M |
Rising Upper |
WS+2 |
15 |
M |
Shark Attack Blow |
f/f+3+4,1+2,3+4 |
40/40/30 |
M/M/M |
Solar Kick |
f,f+3+4 |
40 |
M |
Step-in Uppercut |
d/f+2 |
15 |
M |
Stone Fists |
B+1,1,1,1,1,1 |
10/10/10/10/10/10 |
H/H/H/H/H/H |
Yoshimitsu will become dizzy on last hit. You can do Crouching Spin Kicks on 2nd to 5th hits. |
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Triple Kick Combo |
4,4,4 |
20/20/20 |
H/H/H |
Kangaroo Kick |
4,3 |
30 |
M |
NAME |
COMMAND |
DAMAGE |
RANGE |
Indian Style |
D+3+4 |
N/A |
Stance |
Meditation |
During IS, N |
N/A |
N/A |
Restores slight health on each movement. |
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Teleport |
During IS, b or f |
N/A |
N/A |
Indian Style Cancel |
During IS, u |
N/A |
N/A |
NAME |
COMMAND |
DAMAGE |
RANGE |
Sword Stab |
b,b+1 |
90 |
! |
Windmill |
b,b+1,1 |
30 |
! |
Quick Slash |
d/b+1 |
15 |
! |
Hits ground. |
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Death Slash |
d/b+1,D/B+1 |
15 |
! |
Hits ground. |
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Deathcopter Trick |
u/f+1+2 |
25 |
! |
The longer Yoshimitsu is in the air, the larger the damage will be (25 smallest, 30 med, 40 max). Press d for shorter attack. |
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Samurai Cutter |
WC,QCB+1 |
30 |
! (L) |
Hits ground. |
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Harakiri |
d+1+4 |
60 |
! |
Does 60 damage to Yoshimitsu. |
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Spinning Harakiri |
f,F+1+4 |
100 |
! |
Does 100 damage to Yoshimitsu. |
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Spinning Harakiri Cancel |
f,F+1+4,N |
N/A |
N/A |
Teleport Sidestep |
B+3+4 (×6) |
N/A |
N/A |
Does slight damage to Yoshimitsu on each press. 6 spins then Yoshimitsu falls over. |
COMBOS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,4,4,4,1,1,1,1 |
10/8/6/9/9/5/5/8/8/30 |
H/M/M/H/H/L/M/!/!/! |
10 |
1,2,1,4,4,4,1,3+4 |
10/8/6/9/9/5/5/25 |
H/M/M/H/H/L/M/M |
8 |
1,2,1,4,2,2,2,1,1,1 |
10/8/6/9/3/3/3/7/8/30 |
H/M/M/H/M/M/M/M/!(L)/! |
10 |
4,4,2,2,4,4,1,1,1,1 |
20/20/5/6/9/5/5/8/8/30 |
H/H/M/H/M/L/M/!/!/! |
10 |
4,4,2,2,4,4,1,3+4 |
20/20/5/6/9/5/5/25 |
H/H/M/H/M/L/M/M |
8 |
4,4,2,2,1 |
20/20/5/6/30 |
H/H/M/H/! |
5 |