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COSTUMES
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|
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Sickle Bash |
2+4 |
30 |
2 |
Jumping Body Slam |
1+3 |
35 |
1 |
Judo Throw |
d/b+1+3 |
35 |
None |
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Reverse Neck Throw |
1+3 or 2+4 |
40 |
None |
NAME |
COMMAND |
DAMAGE |
RANGE |
Backhand Blow |
f+2 |
12 |
H |
Spins opponent around on hit. |
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Jab Double Uppercut |
1,2,1 |
10/8/6 |
H/M/M |
D/B+3,3,3,3,3 |
12/7/7/5/5 |
L/L/L/L/L |
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Kunimitsu will become dizzy on last hit. You can do Tree Fall Kick during Crouching Spin Kicks. |
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During CSK, f+4 |
10 |
M |
|
Only works during Crouching Spin Kicks. |
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Zig-zag |
3,4 |
25/30 |
H/M |
Jab Roundhouse |
2,3 |
12/30 |
H/H |
Jab Sweep |
2,d+3 |
12/17 |
H/L |
Knee Bash |
f,f+4 |
20 |
M |
Knee Cap |
D,d/f+3 |
12 |
L |
Poison Wind |
u/f+3+4 |
30 |
M |
Hits ground. |
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Rising Kick |
WS+4 |
20 |
M |
Rising Upper |
WS+2 |
15 |
M |
Shark Attack |
f/f+3+4,1+2 |
40/40 |
M/M |
Solar Kick |
f,f+3+4 |
40 |
M |
Step-in Uppercut |
d/f+2 |
15 |
M |
Stone Fists |
B+1,1,1,1,1,1 |
10/10/10/10/10/10 |
H/H/H/H/H/H |
Kunimitsu will become dizzy on last hit. You can do Crouching Spin Kicks on 2nd to 5th hits. |
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Triple Kick Combo |
4,4,4 |
20/20/20 |
H/H/H |
NAME |
COMMAND |
DAMAGE |
RANGE |
Deadly Slash |
d/b+2 |
15 |
! |
Deadly Stab |
b+2 |
22 |
! |
Advancing Deadly Stab |
f,f,N,2 |
25 |
! |
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,4,4,4,1,2,3,2 |
10/8/6/9/9/5/5/7/12/25 |
H/M/M/H/H/L/H/H/M/! |
10 |