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COSTUMES
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P1 costume |
P2 costume |
STORY
ollowing the management take-over at the conclusion of the last Tournament, the subject has been living in seclusion in the mountains.
All known pro-Heihachi elements have been dealt with - the coming Tournament should be an excellent opportunity to close the file permanently.
The lord of the first Iron Fist Tournament fell from his throne when his son, Kazuya, defeated him to claim the entire Mishima empire.
Heihachi retreated into the mountains to begin a rigorous training regime. Accompanying Heihachi was a huge bear known as Kuma.
During this period, Heihachi honed his skills and harnessed the powers of thunderstorms.
The pure air and mists in the mountains affected Heihachi's thought patterns and upon hearing of the second tournament, he uses ancient weaving techniques and electricity to sculpt his hair into points, and bounded down the hills to prepare to engage both new and old faces in a quest for his lost fortune.
When he wins, he aims to create a wonderous new empire based on peaceful coexistance.
This is after he has killed his son! |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Pile Driver |
2+4 |
35 |
2 |
Neck Breaker |
1+3 |
30 |
1 |
Stonehead |
f,f+1+2 |
35 |
None |
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Atomic Drop (behind) |
1+3 or 2+4 |
45 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Flash Punch Combo |
1,1,2 |
10/10/20 |
H/H/M |
Hold F for 12/10/20 damage. |
Demon Slayer |
1,2,2 |
10/15/25 |
H/H/H |
Hold F for 12/15/25 damage. |
Demon Scissors |
4,3 or u/f+4,3 |
30 |
M |
Demon Uppercut |
f,f+2 |
40 |
M |
Twin Pistons |
d/f+1,2 |
8/28 |
M/M |
Uppercut |
WS+2 or d/f+2 |
15 |
M |
Rising Sun |
u/f+4,4 |
25/15 |
M/L |
Left Splits Kick |
f,f+3 |
30 |
M |
Tsunami Kick |
WS+4,4 |
13/21 |
M/M |
Right Splits Kick |
f+4 |
30 |
M |
Hell Axle |
u/f+3,4 |
17/20 |
M/M |
Running Side Kick |
f,f,f+3 |
35 |
M |
Running Hell Axle |
f,f,f+3,u/f+4 |
35/25 |
M/M |
Opponent cannot guard second hit. |
Hammer Punch to Power Punch |
d+1,2 |
15/30 |
M/M |
Heavy Power Punch |
QCF+2 |
30 |
M |
Does 45 damage on clean hit. |
Demon Slayer |
2,2 |
12/25 |
H/H |
Backfist |
f+2 |
12 |
H |
CROUCH DASH
NAME |
COMMAND |
DAMAGE |
RANGE |
Crouch Dash |
f,N,d,D/F |
N/A |
Stance |
Dragon Uppercut |
f,N,d,d/f+1 |
38 |
M |
Does 57 damage on clean hit. |
Rising Uppercut |
f,N,d,d/f+2 |
25 |
M |
Jumping Mid Kick |
f,N,d,d/f+3 |
35 |
M |
Jumping Low Kick |
f,N,d,D/F+3 |
25 |
L |
Hits ground. |
Spinning Demon |
f,N,d,D/F+4,4,4 |
17/14/14 |
L/L/L |
Spinning Demon Tsunami Kick |
f,N,d,D/F+4,4,4,N,4,4 |
17/14/14/20/21 |
L/L/L/M/M |
Tsunami Kick |
f,N,d,d/f,N,4,4 |
13/21 |
M/M |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Lightning Hammer |
d+1+4 |
70 |
! |
Shadow Step |
b,b+3+4 |
N/A |
Evasion |
Geta Stomping |
d+4 |
30 |
L |
Only works when opponent is down. |
COMBOS
COMMAND |
DAMAGE |
RANGE |
HITS |
f,F+2,1,2,2,3,4,4,1,2,1 |
7/8/6/7/6/11/5/5/8/30 |
H/H/H/H/M/M/L/H/M/M |
10 |
Hold F for about half a second before the starting punch. |
d/f+3,2,2,4,4,1,4,1,2,1 |
17/5/6/8/8/5/10/5/6/30 |
M/H/H/L/L/H/M/M/L/M |
10 |
d/f+3,2,2,4,4,1,4,1,2,4 |
17/5/6/8/8/5/10/5/6/35 |
M/H/H/L/L/H/M/M/L/M |
10 |
d/f+3,2,2,4,4,1,2,1,2,1 |
17/5/6/8/8/5/5/8/21/25 |
M/H/H/L/L/M/M/M/M/M |
10 |
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