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COSTUMES
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P1 costume |
P2 costume |
STORY
rmor King travels from one wrestling ring to another searching for a worthy challenger.
Long ago he found this in a Mexican village priest called James King.
They became bitter rivals for many years. Armor King watched with interest at the 1st tournament as King's attempt to win the tournament (and the much needed cash prize), ended in failure.
As King chose the path of the drunkard, Armor King saw a total change in his old rival as King no longer entered any wrestling tournaments and disappeared for long periods of time.
Armor King became worried for his friend/rival and intervened just in time as King was at the edge of a breakdown.
He found King sitting in an alleyway totally drunk and pitiful.
He threw King's leopard mask at his feet and told King of the 2nd Iron Fist tournament.
He made King see that if he were to enter the 2nd tournament, there was still a chance he could bulid the proposed orphanage for the children.
With this, King came to his senses and began a furious training regime.
Although Armor King was King's friend and rival, Armor King looked forward to punishing King; and with King now entering the 2nd tournament, Armor King could defeat him once and for all! |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Knee Bash |
1+3 |
30 |
1 |
Suplex |
2+4 |
30 |
2 |
Jumping Pile Driver |
2+4,d,d,d+1+2 |
55 |
2 |
Pile Driver |
QCF+1 |
25 |
None |
Falling Headlock |
d/b,d/b+1+2 |
45 |
None |
Tombstone Pile Driver |
d/b,f+1+2 |
65 |
None |
Spinning Throw |
f,HCF+1 |
70 |
None |
Frankensteiner |
d/f+3+4 |
45 |
None |
Can be guarded by rising from crouch. |
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Reverse DDT (behind) |
1+3 or 2+4 |
55 |
None |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
2 Jab Uppercut |
1,2,1 |
6/15/10 |
H/H/M |
Elbow Sting |
d/f+1 |
15 |
M |
Jab Uppercut |
d+1,2 |
5/15 |
L/M |
Jab Uppercut |
2,1 |
10/12 |
H/M |
K's Flicker |
f,f+2 |
20 |
M |
Lifts opponent on counter hit. |
Stomach Smash |
f,f,N,2 |
6 |
L |
Stuns opponent on counter hit. Hits ground. |
Crouching Uppercut |
D,d/f+2 |
20 |
M |
Head First Lunge |
f,f+1+2 |
15 |
H |
Hits ground. |
Capital Punishment |
u/f+1+2 |
35 |
M |
Konvict Kick |
f,f+4 |
30 |
M |
Stagger Kicks |
d+3+4,4,4 or D,d/f+4,4,4 |
17/7/7 |
L/L/L |
Hits ground. 5 hits on counter hit. Damage on counter hits are 17,7,5,4,3. |
Exploder |
f,f+3+4 |
25 |
M |
Delayed Exploder |
3+4 |
25 |
M |
Running Exploder |
f,f,f+3+4 |
40 |
H |
Frankensteiner |
d/f+3+4 |
20 |
M |
Shifts to throw on clean hit. Hits ground. |
High Elbow Drop |
u/f+2+4 |
35 |
M |
Hits ground. |
Double Knee Drop |
u/f+3+4 |
40 |
M |
Hits ground. |
CROUCH DASH
NAME |
COMMAND |
DAMAGE |
RANGE |
Crouch Dash |
f,N,d,D/F |
N/A |
Stance |
Dragon Uppercut |
f,N,d,d/f+1 |
38 |
M |
57 damage on clean hit. |
Rising Uppercut |
f,N,d,d/f+2 |
30 |
M |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Jump to Moonsault Body Press |
u (or u/f),N,1+4 |
25 |
! |
Hits ground. |
Burning Double Knuckle |
u/f+1+2,D |
45 |
! |
Hits ground. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,1,2,4,4,4,1,3 |
6/15/10/?/?/?/?/?/?/? |
H/H/M/M/H/L/L/L/H/M |
10 |
f+2,1,1,2,4,4,4,1,3 |
10/10/?/?/?/?/?/?/? |
H/M/M/H/L/L/L/H/M |
9 |
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