WANDERING FEMALE WARRIOR


20


Various Chinese Martial Arts


163cm


53kg


B


Hunter


Tracking and hunting


Watching buffalo


Unknown


COSTUMES

P1 costume

P2 costume

STORY

he Chang family have a long histiry of involvement with the Conglomerate; our people are currently holding Mrs Chang senior during negotiations over an item of jewellery in the subject's possession. Suggest we utilise Ganryu; he seems interested in Chang's fate.

Michelle Chang's upbringing in her Native American reservation was influenced by an old Chinese gentleman who taught her the art of Kempo. Michelle's parents were deeply spiritual people, and she learned knowledge from both her Native American father and her Chinese mother. By puberty, her father had divulged knowledge of his tribe's ancient treasure, but despite playful pleading, he never revealed the exact location until her 18th birthday, when he presented her with a priceless pendant engraved with the treasures whereabouts. Soon afterwoods, Heihachi's men kidnapped her father, Bernard Chang, and tortured him to death in a quest for answers. With Kazuya at the head of the Zaibatsu, a new terror seeks this elusive tribal treasure. This time, Kazuya's men kidnap Michelle's mother, hoping she will reveal the location. Desperate to rescue her, Michelle enters the tournament for the second time.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Waist Suplex

1+3

30

1

Knee Suplex

2+4

30

2

Arm Lock Suplex

D/F+1+2

40

None

 

Behind Back Suplex (behind)

2+4

45

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

G-Clef Cannon

1,1,1

10/15/21

H/M/M

Flash Uppercut

f+1

15

M

Bow and Arrow Kicks

1,1,3,4

10/5/12/15

M/M/L/H

Machine Gun Punch to Low Kick

1,2,3

10/8/10

H/M/L

Machine Gun Punch to High Kick

1,2,4

10/8/20

H/M/H

G-Clef Cannon

d/f+1,1

8/21

M/M

Bow and Arrow Kicks

d/f+1,4,3

8/12/15

M/L/H

Rapid Counter Attack

d,D/F+1

15

M

Slash Upper to G-Clef Cannon

2,3,1,1

18/5/21

M/M/M

Slash Upper to Arrow Kicks

2,3,1,4,3

18/5/12/15

M/M/L/H

Uppercut to Middle Smash

2,3,2

15/21

M/M

Quick Slash to Uppercut

2,3,4,1

15/12/21

M/L/M

Quick Slash to High Kick

2,3,4,4

15/12/23

M/L/H

Quick Slash to Low Kick

2,3,4,D+4

15/12/10

M/L/L

Slow Power Punch to Low Kick

d/f+2,3

10/10

M/L

Slow Power Punch to High Kick

d/f+2,4

10/20

M/H

Body Elbow

d,D/F+2

20

M

Tequila Sunrise Combo

WS+2,1,1

18/5/21

M/M/M

Tequila Sunrise to Arrow Kicks

WS+2,1,4,3

18/5/12/15

M/M/L/H

Uppercut to Middle Smash

WS+2,2

15/21

M/M

Tequila Sunrise to Slash Upper

WS+2,4,1

15/12/21

M/L/M

Tequila Sunrise to High Kick

WS+2,4,4

15/12/23

M/L/H

Tequila Sunrise to Low Kick

WS+2,4,D+4

15/12/10

M/L/L

Twin Arrow

1+2

25

M

Slash Uppercut

3,2

15

M

Front Snap Kick

d/f+3

17

M

Skyscraper Kick

WS+4

15

M

Triple Spinning Punch

4,4,1

21/12/21

H/L/M

Triple Spinning Kicks

4,4,4

21/12/23

H/L/H

Razor's Edge

d+4,1

10/21

L/M

Sweep to Head Kick

d+4,4

10/23

L/H

Sweep to Low Kick

d+4,D+4

10/10

L/L

Spin to Triple Spinning Punch

3+4,4,4,1

20/12/21

H/L/M

Spin to Triple Kicks

3+4,4,4,4

20/12/23

H/L/H

Spin to Triple Low Kick

3+4,4,4,D+4

20/12/10

H/L/L

Foot Stomp

u/f+3+4

35

M

Hits ground.

Slow Power Punch Combo

d/f+2,1

10/21

M/T

Throw if 1st hit connects.

Machine Gun Cannon

1,2,1

10/15/21

H/M/T

Throw if 2nd hit connects.

Spin Behind to Behind Back Suplex

2,B,1+2

12/45

H/T

Throw if 1st hit connects. Throw can be ducked.

Bow and Arrow Kicks

1+4,3

12/12/15

M/L/H

Ultimate Cannon

1+4,1

8/9/25

H/M/M

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Heavy Uppercut

f+1+4

50

!

10-HIT COMBOS

COMMAND

DAMAGE

RANGE

HITS

2,1,1,2,3,3,3,4,4,1

?

H/M/M/M/L/H/M/H/L/M

10

2,1,1,2,3,3,2,1,4,3

?

H/M/M/M/L/H/M/M/L/M

10

2,1,1,2,3,3,2,3,2,1

?

H/M/M/M/L/H/M/L/M/T

10

Throw if 9th hit connects.