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COSTUMES
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P1 costume |
P2 costume |
STORY
he subject lost his life's work, an orphanage, after defeat in the last Tournament and has undergone something of a breakdown.
Credit for King's rehabilitation is due to his erstwhile rival Armor King - though what should account for such a change in the latter is unknown.
The subject's soft heart could be an exploitable weak point.
After the last Tournament, King returned depressed and despondant having been thourougly beaten by his great rival, Armor King.
Although he recieved some payment, this was not enough to start the orphanage he had promised the children of his homeland.
He sank to his knees in anguish, too ashamed to return home to the ones he loved so much.
He threw down his mask and travelled to Mexico City where he lived in the gutter, searching for rotten food in the dark, brooding alleyways.
He soon aquired a taste for alcohol and began to drink heavily.
On the verge of a breakdown, a figure appeared before him and tossed King's old leopard mask at his feet.
It was Armor King, his rival and former friend, who produced a piece of paper detailing a new Rave War.
King staggered to his feet and gazed in amazement. The children! He could regain the money for the children!!! |
THROWS
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Knee Bash |
1+3 |
30 |
1 |
Suplex |
2+4 |
30 |
2 |
Frankensteiner |
d/f+3+4 |
45 |
None |
Can be guarded by rising from crouch. |
Figure Four Leg Lock |
d/b+1+2 |
30 |
None |
Can be reversed with 3+4. Reversal does 20 damage to King. |
Falling Headlock |
d/b,d/b+1+2 |
55 |
None |
Tombstone Pile Driver |
d/b,f+1+2 |
65 |
None |
Spinning Throw |
f,HCF+1 |
70 |
None |
Pile Driver |
QCF+1 |
25 |
None |
here. |
Standing Heel Hold |
f,d/f+2+3 |
30 |
None |
here. |
Reverse Arm Slam |
f,d/f+2+4 or f,d/f+1+3 |
25 |
None |
here. |
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Half Boston Crab (behind) |
1+3 |
55 |
None |
Cobra Twist (behind) |
2+4 |
55 |
None |
PILE DRIVER
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Pile Driver (PD) |
QCF+1 |
25 |
None |
Double Arm Face Buster |
During PD, 1+2 |
30 |
None |
Boston Crab |
During PD, 1+2,3,4,1+2 |
25/25 |
None |
First 25 is from Pile Driver. |
STANDING HEEL HOLD
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Standing Heel Hold (SHH) |
f,d/f+2+3 |
30 |
None |
Indian Death Lock (IDL) |
During SHH, 1+2,1,3,1+2+4 |
30 |
1+2 |
Escape does 20 damage to King. |
King's Bridge |
During IDL, 1+2,3,4,1+2,1+2+3+4 |
50 |
None |
Scorpion Death Lock |
During SHH, 1+2,3,1,1+3 |
40 |
1+3 |
STF |
During SHH, 1,2,3,1,1+2 |
35 |
2+4 |
REVERSE ARM SLAM
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Reverse Arm Slam (RAS) |
f,d/f+1+3 or f,d/f+2+4 |
25 |
None |
Backdrop (BD) |
During RAS, 2,1,1+2 |
18 |
1+2 or 2+4 |
Escape depends on how RAS was initiated. |
German Suplex (GS) |
During BD, 3+4,1+2 |
15 |
3+4 or 1+3 |
Escape depends on how RAS was initiated. |
Power Bomb (PB) |
During GS, 1,2,3+4 |
25 |
None |
Giant Swing |
During PB, 2,1,3,4 |
30 |
2+4 or 1+3 |
Escape depends on how RAS was initiated. |
STOMACH SMASH
NAME |
COMMAND |
DAMAGE |
ESCAPE |
Stomach Smash (SS) |
f,f,N,2 |
6 |
None |
Must be counter hit to chain. |
Hi-Jack Back Breaker |
During SS, 1+2 |
30 |
1+2 |
Jaguar Driver |
During SS, 1+2,u,d,3+4 |
50 |
3+4 |
STAGGER KICKS
NAME |
COMMAND |
DAMAGE |
RANGE |
Stagger Kicks |
d+3+4,4,4 or D,d/f+4,4,4 |
17/7/7 |
L/L/L |
Hits ground. |
Stagger Kick Spinning Uppercut |
d+3+4,2 or D,d/f+4,2 |
17/10 |
L/M |
Hits ground. |
Counter Stagger Kicks (CSK) |
d+3+4,4,4,4,4 or D,d/f+4,4,4,4,4 |
17/7/5/4/3 |
L/L/L/L/L |
Must be counter hit to chain. |
Counter Stagger Kicks Spinning Uppercut |
d+3+4,4,4,2 or D,d/f+4,4,4,2 |
17/7/5/10 |
L/L/L/M |
Must be counter hit to chain. Uppercut can be done from 2nd to 4th kick. |
Octopus Special |
During CSK, 4,2,1,3 |
80 |
Throw |
Throw is inescapable and can only be initiated between 3rd and 4th kick. |
MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
2 Jab Uppercut |
1,2,1 |
12/15/10 |
H/H/M |
Hold F for 15,15,10 damage. |
Elbow Sting |
d/f+1 |
15 |
M |
Kidney Punch |
d/f+2 |
10 |
M |
Jab Uppercut |
d+1,2 |
5/15 |
L/M |
Jab Uppercut |
2,1 |
12/15 |
H/M |
Hold F for 15,10 damage. |
K's Flicker |
f,f+2_WS+2 |
20 |
M |
Lifts opponent on counter hit. |
Stomach Smash |
f,f,N,2 |
6 |
L |
here. |
Crouching Uppercut |
D,d/f+2 |
20 |
M |
Head First Lunge |
f,f+1+2 |
15 |
H |
Hits ground. |
Capital Punishment |
u/f+1+2 |
35 |
M |
Elbow Drop |
d+1+2 |
15 |
M |
Hits ground. |
Konvict Kick |
f,f+4 |
30 |
M |
Stagger Kicks |
d+3+4,4,4 or D,d/f+4,4,4 |
17/7/7 |
L/L/L |
Hits ground. Add two kicks on counter hit. Damage is 17,7,5,4,3. here. |
Stagger Kick Spinning Uppercut |
d+3+4,2 or D,d/f+4,2 |
17/10 |
L/M |
Hits ground. Add two kicks on counter hit. Damage is 17,7,5,10. here. |
Hop Kick |
u/f+4 |
25 |
M |
Exploder |
f,f+3+4 |
25 |
M |
Delayed Exploder |
3+4 |
25 |
M |
Running Exploder |
f,f,f+3+4 |
40 |
M |
High Elbow Drop |
u/f+2+4 |
35 |
M |
Hits ground. |
Double Knee Drop |
u/f+3+4 |
40 |
M |
Hits ground. |
Frankensteiner |
d/f+3+4 |
20 |
M |
Hits ground. Shifts to throw on clean hit. |
SPECIAL MOVES
NAME |
COMMAND |
DAMAGE |
RANGE |
Jaguar Lariat |
f+1+2 |
50 |
! (H) |
Moonsault Body Press |
f+1+4 |
25 |
! |
Hits ground. |
10-HIT STRINGS
COMMAND |
DAMAGE |
RANGE |
HITS |
1,2,1,1,2,4,4,4,1,3 |
12/15/10/6/6/5/5/5/7/30 |
H/H/M/M/H/L/L/L/M/M |
10 |
Hold F for 15,15,10... damage. Strings can also be started with f+2,1 etc (10,10 dmg; 9 hits). |
1,2,1,1,2,4,4,4,1,1 |
12/15/10/6/6/5/5/5/7/23 |
H/H/M/M/H/L/L/L/M/M |
10 |
1,2,1,1,3,3,4,4,1,3 |
12/15/10/6/8/10/5/5/7/30 |
H/H/M/M/H/M/L/L/M/M |
10 |
1,2,1,1,3,3,4,4,1,1 |
12/15/10/6/8/10/5/5/7/23 |
H/H/M/M/H/M/L/L/M/M |
10 |
1,2,1,1,3,3,4,3,2,1+2 |
12/15/10/6/8/10/5/5/6/30 |
H/H/M/M/H/M/L/L/L/T |
10 |
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