Make your own free website on Tripod.com





































HIGH SPIRITED GIRL


16


Hakke Sho and Hikke Ken-based Chinese martial arts


157cm (5ft 2in)


42kg (93lbs)


A


Student, caretaker of Panda


Travelling, visiting amusement parks across the world


Chinese steamed buns and shrimp dumplings, Peking Duck


Math teachers


COSTUMES

P1 costume

P2 costume

P3 costume

STORY

Xiaoyu is a 16-year-old who loves amusement parks. Entering the Tournament is her first step in having the perfect amusement park built in China.

This young girl loves amusement and theme parks. Her dream is to build the perfect amusement park in China when she grows up. She is both young and small in stature but Ling is a skilled martial arts expert. Many believe if she was more serious she could achieve real greatness. Having learned that the Mishima Financial Empire is rich and powerful she seeks out Heihachi (president and CEO) to make her dream a reality. While vacationing in Hong Kong with her family, Ling stowed away on a yacht bearing the name, Mishima Financial Empire. Heihachi was not on board but Mishima's men discovered her soon after the ship left port and Heihachi was informed immediately. Upon his arrival, Heihachi found his men beaten and strewn around the ship as if it was hit by a hurricane. She threatened that she would go berzerk again if he did not accept her challenge. Roaring with laughter, he promises to build the amusement park of her dreams if she wins the tournament.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Jade

1+3

30

1

Ruby

2+4

30

2

Dislocator

QCB+2

33

2

So Shoe Me

f+2,1

4

1+2

Back Laoyut

Back turned, f,f+3+4

47

None

 

Arm Flip (left)

1+3 or 2+4

45

1

Dump The Bucket (right)

1+3 or 2+4

38

2

Crank Up (behind)

1+3 or 2+4

50

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

Storming Flower

d/b+1

25

M

Does 35 damage on clean hit.

Bayonet

1,2

4,7

H/H

Bayonet McTwist

1,d+2

4,7

H/M

Great Wall Left

b+1

10

M

Great Wall Right

b+2

10

M

Belly Chop

d/f+1

10

M

Single Fan

u+1

5

M

Double Fan Forward

u+1+2

5,8

M/M

Hydrangea

u+1+2,2

5/8/12

M/M/M

Fortune Cookie

u+1+2,2,1

5/8/12/25

M/M/M/M

Ginger Snap

u+1+2,3+4

5/8

M/M

Flapping Wings

d+1

7,7,7

M/M/M

Hits ground.

April Showers

2,1

8/10

H/M

May Flowers

2,d/f+1

8/10

H/M

Sunflower

WS+2

12

M

Butter the Bread

d/f+2

15

M

Lotus Twist

d/f+2,1

10/15

SM/SM

Shady Lotus

d/f+2,D/F

10

SM

Cloud Kick

f+3

25

H

Raccoon Swing

f,f+3

13

M

Fire Dancer

d+3,2,1,3

8/6/6/12

L/H/H/M

Step Kick

f,f+4

25

M

Flower Garden

D,d/f+4,4

6/10

L/L

Leave at N on 2nd hit to enter Art of Phoenix.

Skyscraper Kick

WS+4

14

M

Cyanide

u/f+4

25

M

Wake-up Call

WS+2,f

12

M

X Marks the Spot

f,f+1+2,1+2

12/27

M/M

Nutcracker

d/f+4

10

L

Front Layout

f,f+3+4

25

M

Hits ground.

ART OF PHOENIX

NAME

COMMAND

DAMAGE

ESCAPE

Art of Phoenix (AP)

d+1+2

N/A

Stance

Left Handful

During AP, 1

7

M

Right Handful

During AP, 2

12

M

Wave Crest Quick

During AP, d+1+2,1+2

14

M

Wave Crest Power

During AP, 1+2

16

M

Wave Crest Heavy

During AP, d+1+2

25

M

Knee Stabber

During AP, 3

15

L

Double Barrel Shotgun

During AP, u+3,3

15/23

M/H

Can be done with u/b or u/f.

Double Scissor Kick

During AP, u+3,4

15/25

M/M

Can be done with u/b or u/f.

Sky Kick

During AP, u, 3

19

L

Can be done with u/b or u/f. Time just before landing.

Jumping Pirouette

During AP, u,N,3

30

M

Back Kick

During AP, 4

23

M

Flower Scissors

During AP, 4,b

23

M

Firecracker

During AP, 4,3

15

L

Firecracker Side Step Far

During AP, 4,3,u

15

L

Firecracker Side Step Near

During AP, 4,3,d

15

L

Flower Garden

During AP, f+4,4

7/10

L/L

Flower Power

During AP, u+4,4

8/12

M/M

Hold U+4 to show back to opponent.

Crane Kick

During AP, u,N,4

25

M

Can be done with u/b or u/f.

Butterfly

During AP, d

N/A

Special Move

Jump

During AP, u

N/A

Special Move

Back Turn

During AP, f+1+2

N/A

Special Move

Roll Ball

During AP, f+3+4

N/A

Special Move

RAIN DANCE

NAME

COMMAND

DAMAGE

ESCAPE

Rain Dance (RD)

b+3+4

N/A

Stance

Dark & Stormy

During RD, 2,1,4

10/10/15

H/H/M

Mistrust

During RD, 4

16

M

Back Circle Breaker

During RD, d+3

15

L

Cyclone (left)

During RD, f+3+4,3+4

25

M

Pegleg

During RD, f,f+3

20

M

Ultra Phoenix

During RD, d+1+2

N/A

Special Move

California Roll

During RD, f+3+4

N/A

Special Move

Spin Tornado (far)

During RD, 3+4

N/A

Special Move

Spin Tornado (near)

During RD, d+3+4

N/A

Special Move

HYPNOTIST

NAME

COMMAND

DAMAGE

ESCAPE

Hypnotist (H)

b+1+2

N/A

Stance

Spin Sticker

During H, 2

M

25

Damage depends on walk distance. Damage goes 25, 30 to 35. Damage is 37, 45, 49 on clean hit.

Thunder Strike

During H, 1+2

!

40

Damage depends on walk distance. Damage goes 40, 50 to 80.

SPECIAL MOVES

NAME

COMMAND

DAMAGE

ESCAPE

Knee Cracker

d/f+3

N/A

Guard Breaker

Cartwheel (right)

f+1+2

N/A

Special Move

Cartwheel (left)

f+3+4

N/A

Special Move

Left Spinner

3+4

N/A

Special Move

Right Spinner

d+3+4

N/A

Special Move

Low Back Turn

D,d/f+3+4

N/A

Special Move

False Salute

1+3+4

N/A

Insult

Greetings

2+3+4

N/A

Insult

Supercharger

1+2+3+4

N/A

Special Move

Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

u+4,1,2,1+2,1,3,4,4,4,1

25/4/7/12/10/15/6/10/14/20

M/H/H/M/M/H/L/L/M/M

10

u+4,1,2,4,4,2,1+2,1,4,2

25/4/7/6/10/12/12/10/16/21

M/H/H/L/L/M/M/L/L/M/M

11