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FATAL LIGHTNING


19


Advanced Mishima Style Karate, Kazama Style Self Defence


180 (5'11")


75 (165lbs)


AB


Martial artist


Walking in the forest, bathing


His mother's teachings


Deceiving others


COSTUMES

P1 costume

P2 costume

P3 costume

STORY

At the age of 15, Jin found out that he was Kazuya Mishima's son. At the same time, he lost his mother, Jun Kazama. Jin trained himself under the supervision of Heihachi every day with the intention of defeating the "God of Fighting", who is supposed to have killed his mother. Heihachi was not only his grandfather but also a reliable teacher. Four years have passed. Having mastered the Kazama style of Judo and Mishima Style Fighting Karate, Jin starts to take action as a martial artist.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Double High Sweep

1+3

30

1

Over the Shoulder Reverse

2+4

30

2

Stonehead

f,f+1+2

33

1+2

Wrist Chuck Slam

d/f+2+3

38

2

Complicated Wire

QCB+1+3

35

1

 

Shoulder Flip (left)

1+3 or 2+4

31

1

Over the Limit (right)

1+3 or 2+4

40

2

Chicken Butcher (behind)

1+3 or 2+4

60

None

ULTIMATE TACKLE

NAME

COMMAND

DAMAGE

ESCAPE

Ultimate Tackle (UT)

d+1+2 or d/b+1+2

5

1+2

Ultimate Punch

During UT, 2,1,2,1,2
or 1,2,1,2,1

5/5/5/5/5

2

Cross Arm Lock

During UT, 1+2

25

1+2,2,2,2,2

Ultimate Punch to Cross Arm Lock

During UT, 2,1,2,1+2

5/5/5/25

1+2,2,2,2,2

MOVES

NAME

COMMAND

DAMAGE

RANGE

Flash Punch Combo

1,1,2

6/8/18

H/H/M

3rd hit can be delayed.

1-2 Combo

1,2

6/10

H/H

Demon Slayer

1,2,2

6/10/18

H/H/H

3rd hit can be delayed.

Twin Pistons

WS+1,2

10/15

M/M

Tsunami Kick

WS+4,4

12/21

M/M

2nd hit can be delayed.

Demon Scissors

4,3 or u/f+4,3

25

M

Can hit grounded opponent.

Demon Slayer

2,2

10/18

H/H

Three Ring Circus

1+4,2,4

5/10/10/21

SM/H/H/M

Three Ring Circus Combo

1+4,2,d+4

5/10/10/14

SM/H/H/L

Tooth Fairy

SS+2

16

M

Juggle starter on counter hit.

1-2 Knee Kick

1,2,4

6/10/12

H/H/M

Knee Kick

f+4

12

M

Uppercut

WS+2

18

M

Juggle starter on hit.

Shoot the Works Upper

1,2,3,f+4

6/10/25/10

H/H/M/M

Shoot the Works

1,2,3,4

6/10/25/30

H/H/M/M

893P

f+2

18

M

Demon's Paw

f,f+2

27

M

Twin Lancer

d/f+1,2

10/16

M/M

2nd hit can be delayed.

Twin Lancer Cancel

d/f+1,2,F

12

M

Roundhouse to Triple Spin Kick

u/f+4,4,4,4

25/15/12/25

H/L/L/M

Left Splits Kick

f,f+3

23

M

Heel Drop

d/f+4,4

10/16

M/M

Spinning High Kick

f+3

35

H

Back Spin Kick

4

30

H

Double Lift Kick

d+3+4

5/20

SM/H

Juggle starter on 2nd hit.

HEAVY BODY BLOW

NAME

COMMAND

DAMAGE

RANGE

Heavy Body Blow (HBB)

b,f+2

18

M

When 1st hit becomes a counter hit, advance input of 2nd and 3rd commands to make successive hits.
Opponent can recover by pressing forward at the 3rd hit.

Laser Cannon

During HBB, 1,2

18/14/24

M/M/M

2nd and 3rd hits can be delayed.

Laser Scraper

During HBB, 1,d/f+2

18/14/15

M/M/M

2nd and 3rd hits can be delayed. Last hit makes opponent fly.

CROUCH DASH

NAME

COMMAND

DAMAGE

RANGE

Crouch Dash

f,N,d,D/F

N/A

Stance

Dragon Uppercut

f,N,d,d/f+1

35

M

Does 52 damage on clean hit.

Dragon Uppercut to High Kick

f,N,d,d/f+1,3

35(52)/20

M/M

Dragon Uppercut to Low Kick

f,N,d,d/f+1,4

35(52)/12

M/L

Rising Uppercut

f,N,d,D/F+2

25

H

When 2 is input after 18 frames of Rising Uppercut, damage is 21 and can't make the opponent fly.

Electric Rising Uppercut

f,N,d,d/f+2

30

H

30 damage if 1st hit is immediately after d/f.

Spinning Demon

f,N,d,d/f+4,4

15/15

L/M

1st hit is 18 damage if hit is immediately after d/f.

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Lightning Uppercut

b+1+4

40

! (L)

Can hit larger opponents on ground.

Lightning Screw Uppercut

B+1+4

80

! (L)

Can hit larger opponents on ground.

Force

b+1+2

N/A

!

Repulses an opponent attack while Force is active and pushes them back.

Counter Attack

b+1+3 or b+2+4

N/A

Reversal

Does 80% of reversed hit.

Supercharger

1+2+3+4

N/A

N/A

Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

f,f,2,1,2,2,3,4,4,1,2,1

7/8/6/7/6/11/5/5/8/30

H/H/H/H/M/M/L/H/M/M

10

f,f,2,1,2,2,3,4,4,3,2,1

7/8/6/7/6/11/5/5/25/30

H/H/H/H/M/M/L/L/M/!

10

3,2,4,3,1+4,2,2,1,2

25/6/10/10/7/5/7/10/15/30

H/H/M/H/L/H/H/M/M/M

10

3,2,4,3,1+4,2,1

25/6/10/10/7/5/7/21

H/H/M/H/L/H/H/M

8

b+2,4,4,4,4,2,1+4,2,1

12/10/10/8/6/6/5/5/5/21

H/H/H/L/M/M/L/H/H/M

10

b+2,4,4,4,4,2,1+4,2,d+1+2

12/10/10/8/6/6/5/5/5/21/21

H/H/H/L/M/M/L/H/H/L/H

11