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THE CREATOR


Unknown


Various


Unknown


Unknown


Unknown


Scientist


Unknown


Yoshimitsu, Jack robots


Unknown


COSTUMES

P1 costume

P2 costume

STORY

Doctor Boskonovitch has a crippling disease that has almost totally taken away the use of his legs. However, despite this, he still soldiers on in the scientific circle and has many revolutionary works under his belt including the Jack robots. In the second tournament, Dr. B was kidnapped by Kazuya's men and made to work for them. One of the many tasks meant re-designing/building the prototype Jack unit. He was later rescued by Yoshimitsu. The pair have a unique bond due to the fact that Dr. B fitted a cybernetic arm to Yoshimitsu when he lost his sword carrying arm to a laser trap device. In the 3rd tournament, Dr. B desperately wants Ogre's blood as this is the only way he will be able to save his daughter's life. She has a fatal condition and Ogre's blood and its power is the only way to save her. He currently has her preserved awaiting the operation in one of his freezing chambers that housed Nina and Anna for 19 years! His daughter's life is in Boskonovitch's hands. He must act quickly or face losing his daughter forever!

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Frankensteiner (Clean Hit)

f,f+4

15/18

None

Stonehead

(FU/FT) f,f,b+1+2

33

1+2

 

Nina throw (left)

1+4,1+2

45

1

Judo Throw (right)

1+4,1+2

40

2

Atomic Drop (behind)

1+4,1+2

60

None

THROW AWAY

NAME

COMMAND

DAMAGE

ESCAPE

Throw Away (TA)

1+4,1+2

10

1+2

Elbow Drop (ED)

During TA, 2,2,1+2

21

None

Kingstep to Running Bulldog

During ED, 1+4,2,1,3,4

38

Unknown

Cartwheel (CW)

During TA, 1+2

-

None

Taunting Doctor (TD)

During CW, 3+4

-

None

Shoulder Ram

During TD, 1+2

50

Unknown

MOVES (STANDING)

NAME

COMMAND

DAMAGE

RANGE

Doc's One-Two

1,2

4/10

M/M

Nina kicks

3,4

12/7

L/L

Dragon Uppercut

u/f+1

25

M

Slow fall back.

Dragon Uppercut Lower Parry

u/f+1,d

25/0

M/T

Rising Uppercut

u/f+2

15

H

Slide Kick

f+3+4

17

SM

Hits on ground.

Bosko's Flicker

f,f+2

20

M

Gun Jack master counter. N on controller will make GJ do Dark Greeting which Doctor B. will counter automatically. Pressing Up will make GJ take off; do what you want to him.

Leaping Side Kick

f,f+3

30

M

Sliding Attack

f,f+1+2

27

M

Hits ground.

Frankensteiner

f,f+4

21

M

Hits ground.

Oops!!

f,f+3+4

30

M

Hits ground.

Panicsmoka

f,f,N,3

25/?

M/M

Hits ground.

Twin Pistons

d/f+1,2

8/21

M/M

Slicer

d+4

10

L

Hits ground.

Cossack Dance

D/B+3,4,3,4,3,4

15/12/10/12/12/12

L/L/L/L/L/L

Hits ground. Fast fall back.

Hop Up

3+4

20

M

Mind Blast

BK 1+2

25

M

Mind Blast Away

BK b+1+2

25

M

MOVES (FU/FT)

NAME

COMMAND

DAMAGE

RANGE

Doctor Breath

(FU/FT) 1 or 2

3

L

Lei kicks

(FU/FT) 3,3

7/30

L/M

Thrash Kicks

(FU/FT) 4,3,4,3,4

0/10/10/10/17

T/M/M/M/M

Trick Thrash Kicks

(FU/FT) 4,4,3,4,3,4

0/0/10/10/10/17

T/T/M/M/M/M

Spring Kick

(FU/FT) b,b+3+4

25

M

Rising Cross Chop

(FU/FT) f,f+1+2 or b,b,f+1+2

15

M

MOVES (FD/FT)

NAME

COMMAND

DAMAGE

RANGE

Lei kick #2

(FD/FT) 4

18

M

Kangaroo Kick

(FD/FT)b,b,3+4

25

M

Slow fall back.

MOVES (FU/FA)

NAME

COMMAND

DAMAGE

RANGE

Lei kick #1

(FU/FA) 3+4

21

M

Slow fall back.

MOVES (FD/FA)

NAME

COMMAND

DAMAGE

RANGE

Doc's One-Two

1,2

4/10

M/M

BOSKONOVITCH BLADE

NAME

COMMAND

DAMAGE

RANGE

Boskonovitch Blade (BB)

f,f,N,2

8

M

Fast fall back.

Laughing Doctor (LD)

On BB counter, f,f

N/A

Stance

Mind Warp

During LD, 1+2

25

M

Hopping Back Kick

During LD, 3

20

M

Fast fall back.

HEAVY BODY BLOW

NAME

COMMAND

DAMAGE

RANGE

Heavy Body Blow (HBB)

SS+2

18

M

Lightning Uppercut

During HBB, 1

25

M

SHADOW LEGS FRONT

NAME

COMMAND

DAMAGE

RANGE

Shadow Legs Front (SLF)

3+4,B

N/A

Stance

Overhead Crescent

During SLF, 3

28

H

Fast fall back.

Prison Break

During SLF, 4

21

M

Fast fall back.

SHADOW LEGS BACK

NAME

COMMAND

DAMAGE

RANGE

Shadow Legs Back (SLB)

B+3+4,(B or F)

N/A

Stance

Summer Kick

During SLB, 3

25

M

Fast fall back.

Hopping Back Kick

During SLB, 4

21

M

Fast fall back.

REVERSE CHARGE

NAME

COMMAND

DAMAGE

RANGE

Reverse Charge (RC)

B+3+4

N/A

Stance

Super Doctor

During RC, U

48

!

INDIAN STYLE

NAME

COMMAND

DAMAGE

RANGE

Indian Style (IS)

d+3+4

-

Stance

Doc Mobile

During IS, 3 or 4

-

-

If pressed too fast, Doctor B. will lose a small amount of health.

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Stab

b+1+2

10/10/10/10/10/10...

Throw

Can be escaped somehow.

Lower Dodge

d+1+2

-

Special Move

High Parry (HP)

1+2

-

Special Move

Rolling Power Bomb

During HP, 3+4

37

Throw

Supercharger

1+2+3+4

-

Special Move

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

3+4,u/f+1,4,4,4,4

?

?

5

3+4,u/f+1,4,4,f+4,4,4,4,4

?

?

8

3+4,u/f+1,4,4,f+4,4,4,4,4,3,3,3,3,4,4,3,4,3,2,1

1st hit is 44...

?

19