KING OF IRON FIST


73


Mishima Style Fighting Karate


179cm (5ft 10in)


80kg (177lbs)


B


Leader of the Mishima Financial Empire


Meditation, bathing, collecting Geta


Ruling the World


Nothing


COSTUMES

P1 costume

P2 costume

STORY

After regaining the Mishima Financial Empire and discovering the God of Fighting, he was visited by his long lost grandson, Jin Kazama. Hearing what had happened to Jin's mother, Jun Kazama, Heihachi figured that Ogre thrived on the strong spirits of others. Heihachi trained Jin, whose spirit had far surpassed those of Jun and Kazuya, to use him to lure Ogre to him. When Jin turned 19, Heihachi organised the 3rd Iron Fist tournament. At the same time, he noticed Jin was gaining the same dangerous power Kazuya had. Heihachi decided to dispose of Jin after he had lured the God of Fighting, in order to prevent his doomed destiny!

Heihachi retrieved the Mishima Financial Empire by defeating his son. Scheming to further develop the MFE, Heihachi organized "Tekken Force", the MFE's private corps and dispatched them to settle disputes and brought waste land under cultivation to feed the poor countries of the world to gain support of leaders worldwide. Fifteen years later, a secret excavation by the Tekken Forces in Central American ruins unearths an unusual find. They were annihilated by a mysterious being. Heihachi realised that the mysterious being could be the legendary God of Fighting, and took action to realize his life's goal, to capture the God of Fighting and therefore rule the world. One day, Heihachi was visited by a 15-year-old boy named Jin Kazama. Being informed that Jin was his grandson and hearing what had happened to his mother Jun, Heihachi reasoned that the God of Fighting thrives on the "strong souls" of others. Heihachi trained Jin to use him as a decoy to lure the God of Fighting. In Jin's nineteenth year Heihachi declared to the world that the third King of the Iron Fist Tournament was forthcoming. At the same time he noticed that Jin, the youngest of Mishima bloodline, began to show the same "dangerous power" as Kazuya had. Heihachi decided to dispose of Jin after he lured the God of Fighting in order to end the doomed destiny of the MFE.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Pile Driver

2+4

30

2

Neck Breaker

1+3

30

1

Stonehead

f,f+1+2

33

1+2

Headbutt Carnival

f,f+1+4

33

1+2

Only works against Paul, Jin, Lei, Kuma & Heihachi. Press 1 during throw to reverse headbutt.

 

Free Fall (left)

1+3 or 2+4

46

1

Neck Chopper (right)

1+3 or 2+4

40

2

Atomic Drop (behind)

1+3 or 2+4

60

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

Flash Punch Combo

1,1,2

10/10/20

H/H/M

Demon Slayer

1,2,2

10/15/25

H/H/H

Demon Breath

1+2

22

M

Demon Executor

f+2,1

22

M

Demon Executioner

1,2,2,1

10/15/22

H/H/M

Demon Massacre

f+1,b+2,1

12/20/25

H/M/M

Demon Lair

f+1,b+2,4

12/20/30

H/M/M

Demon Boar

b+2

25

M

Demon Scissors

4,3 or u/f+4,3

25

M

If Heihachi misses opponent, he will get 5 damage. Hits ground.

Demon Uppercut

f,f+2

30

M

Twin Pistons

d/f+1,2

8/21

M/M

Uppercut

WS+2 or d/f+2

15

M

Rising Sun

u/f+4,4

25/15

M/L

Left Splits Kick

f,f+3

24

M

Stuns opponent on counter hit.

Hop Kick

u+4

20

M

Left Splits Kick

f,f,3

23

M

Tsunami Kick

WS+4,4

13/21

M/M

Right Splits Kick

f+4

30

M

Hell Axle

u/f+3,4

17/20

M/M

Running Side Kick

f,f,f+3

35

M

Hammer Punch to Power Punch

d+1,2

15/30

M/M

Heavy Power Punch

QCF+2

33

M

Does 49 damage on clean hit.

Demon Slayer

2,2

12/25

H/H

Backfist

f+2

12

H

CROUCH DASH

NAME

COMMAND

DAMAGE

RANGE

Crouch Dash

f,N,d,D/F

-

Stance

Dragon Uppercut

f,N,d,d/f+1

35

M

Does 52 damage on clean hit.

Rising Uppercut

f,N,d,d/f+2

25

M

Jumping Mid Kick

f,N,d,d/f+3

35

M

Jumping Low Kick

f,N,d,D/F+3

25

L

Hits ground.

Spinning Demon

f,N,d,D/F+4,4,4

17/14/14

SM/L/L

First connecting hit of Spinning Demon is Special Mid range.

Spinning Demon Tsunami Kick

f,N,d,D/F+4,4,4,N,4,4

17/14/14/20/21

SM/L/L/M/M

Spinning Demon Uppercut

f,N,d,D/F+4,4,4,2

17/14/14/22

SM/L/L/M

Spinning Dragon Uppercut

f,N,d,D/F+4,4,4,1

17/14/14/25

SM/L/L/M

Tsunami Kick

f,N,d,d/f,N,4,4

13/21

M/M

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Lightning Hammer

d+1+4

70

!

Automatically reverses mid/high right kicks.

Shadow Step

b,b+3+4

N/A

Evasion

Geta Stomping

d+4

25

L

Only works when opponent is down.

Auger

2+3+4

-

Insult

Supercharger

1+2+3+4

-

-

Makes first hit a counter hit but leaves you unable to guard while charged.

"Girrah" Demon Breath

b+2,1

22

M

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

f,f,N,2,1,2,2,3,4,4,1,2,1

7/8/6/7/6/11/5/5/8/30

H/H/H/H/M/M/L/H/M/M

10

d/f+3,2,2,4,4,1,4,1,2,1

17/5/6/8/8/5/10/5/6/25

M/H/H/L/L/H/M/M/SM/M

10

d/f+3,2,2,4,4,1,4,1,2,4

17/5/6/8/8/5/10/5/6/35

M/H/H/L/L/H/M/M/SM/M

10

d/f+3,2,2,4,4,1,2,1,2,1

15/5/6/8/8/5/5/8/21/25

M/H/H/L/L/M/M/M/M/M

10