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SUPER POLICE


45


Five style Chinese Martial Arts


175cm


65kg


A


Policeman


Watching movies, naps


Electronics


Crime and criminals


COSTUMES

P1 costume

P2 costume

STORY

Bruce Irvin took him to the brink of defeat in Tekken 2 but Lei managed to come away victorious. Bruce's flight home was then reported crashed, killing all passengers aboard. It was rumored that Kazuya's corps were involved as a means of silencing Bruce. Lei's investigation and intuition led him to believe the accident was staged, and he doubts that Bruce is really dead. After the last Tournament, Lei returned to his job as an investigator of international crime. Though nineteen years have passed, nobody believes he is 45. Known as "Super Police", he's feared internationally by even the most powerful of crime organizations. Falling within his jurisdiction are the strange disappearances of prominent martial artists. During these investigations Lei was visited by the head man of the MFE, Heihachi Mishima. He asked Lei to join the "King of Iron Fist Tournament 3". Why Heihachi would seek him out for a mere tournament was beyond Lei. A believer in fate, Lei feels there's a reason for this meeting.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Double Foot Stomp

1+3

30

1

Sleeper Hold

2+4

30

2

Tripping

f,f+1+2

33

1+2

Dragon Falls

u/f+1+2

35

1+2

Out of Control

During AD, 1
During AS, 1+3

33
33

1
1

1+2 to extend to Drunken Master.

 

Sailboat Stretch (left)

1+3 or 2+4

40

1

Closing Fan (right)

1+3 or 2+4

40

2

Booby Trap (behind)

1+3 or 2+4

50

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

Spring Kick

FU/FA, 3+4

20

M

Hop Up

FU/FT, 3+4

20

M

Leaping Double Slicer

FU/FA, 3,4

7/21

L/H

Turn Around

b+3+4

N/A

Special Move

Spinning Back Blow

Back Turned, 1

12

H

Low Back Spin

Back Turned, d+1

8

L

Reverse Uppercut

Back Turned, 2

20

M

Reverse Kick

Back Turned, 4

15

M

Flit-Flip-Flop

Back Turned, 3+4,3+4,3+4

15/15/15

M/M/M

Hits ground.

Reverse Double Slicer

Back Turned, d+4,4

10/35

L/H

Hit d or u after 1st hit to enter Art of Snake.

Rave Spin

d/b+4,4

10/25

L/H

Hit d or u after 1st hit to enter Art of Snake.

Hook & Spinning Back Blow

1+2, 1

18/18

H/H

Tornado Kick

f+3,4

30

M

Razor Rush

f,N,1,2,1,2,3

10/8/8/8/15

M/M/M/M/L

2nd hit can be delayed. Damage of 1st hit is then 8.

Razor Ruch and High Kick

f,N,1,2,1,2,4

10/8/8/8/15

M/M/M/M/M

2nd hit can be delayed. Damage of 1st hit is then 8.

Rush Combo

f,N,4,1,2,3,4

15/12/5/17/20

M/M/M/H/M

Rush Combo & Low Kick

f,N,4,1,2,3,d+4

15/12/5/17/10

M/M/M/H/L

1, 2 Kick

f,N,3,4

35/20

H/M

1, 2 Kick & Low Kick

f,N,3,d+4

35/10

H/L

High & Low Kick

3,3

28/20

H/L

Beating Low Kick

f+4,2,1,2,3

35/12/12/8/15

H/M/M/M/L

Beating Middle Kick

f+4,2,1,2,4

35/12/12/8/15

H/M/M/M/M

Clean Sweep

4,3

25

M

Defense Breaker

f,N,2,1,2,1

?/?/25/30

H/H/M/M

Guard breaker (don't hit when opponent continues guarding). Limited only when opponent is in standing guard.

Go to Sleep

FD/FT, 4,3

18

M

Lies on face.

Deep Sleep

FD/FT, 3,4

10

L

Lies on back. hit 4 during 3,4 to do Rave Spin.

Jumping Kick

f,f,f+3

30

M

Sleep to Sliding Kick

FD/FA, 4,3

15

L

Lift Up Cannon

4,N,4,3,3

7/7/35

L/L/M

N for 8 frames. Lies on face.

Falling Tree

u/b_u/f+2

15

M

Hits ground. Can also be done with back turned.

Cannonball

b+1+2

30

M

Sidewind

d+1+2

N/A

Special Move

Lies FD/FT.

Drunken Master (DM)

f+3+4

N/A

Reversal

Staggering Slide

During DM, 3+4

15

L

Kiss My Fist

During DM, 1

25

M

Spiral Upper

1+2,2

18/20

M

Razor Rush to Art of Snake

f,N,1,u_d

10

M

Razor Rush to Art of the Dragon

f,N,1,2,u_d

10/8

M/M

Razor Rush to Art of Panther

f,N,1,2,1,u_d

10/8/8

M/M/M

Razor Rush to Art of Tiger

f,N,1,2,1,2,u_d

10/8/8/8

M/M/M/M

Razor Rush to Art of Crane

f,N,1,2,1,2,4,u_d

10/8/8/8/15

M/M/M/M/L

DRUNKEN MASTER

NAME

COMMAND

DAMAGE

RANGE

Drunken Master (DM)

f+3+4

N/A

Reversal

Staggering Slide

During DM, 3+4

15

L

Kiss My Fist

During DM, 1

25

M

ART OF SNAKE

NAME

COMMAND

DAMAGE

RANGE

Art of Snake (AS)

SS+1+4 or f+1+4

N/A

Stance

Can be done during Art of the Dragon (hit d), Panther (u), Tiger (u) or Crane (d).

Snakebite

During AS

15/10/15

L/L/L

Hit F after 2nd hit to enter Art of the Dragon, after 3rd hit to Art of Panther. 3rd hit can be delayed.

Rushing Snake

During AS, 1,1,1,1,1,1

13/10/8/6/5/5

H/H/H/H/H/H

Hit F during any hit to enter Art of Snake again.

Rattlesnake

During AS, 3

21

M

Low Kick

During AS, 4

11

L

ART OF THE DRAGON

NAME

COMMAND

DAMAGE

RANGE

Art of the Dragon (AD)

During AS, u

N/A

Stance

Can also be done during 2nd hit of Razor Rush, u or d, or during Art of Tiger, d.

Dragon Roar

During AD, 2

20

M

Hit F to enter Art of Tiger.

Dragon Spark

During AD, 1+2

25

M

Hit F to enter Art of Tiger.

Dragon Blast

During AD, 3

28

H

Dragon Rush Combo

During AD, 4,1,2,3

15/12/5/17

H/M/M/H

Dragon Rush Combo to Mid Kick

During AD, 4,1,2,3,4

15/12/5/17/20

H/M/M/H/M

Dragon Rush Combo to Low Kick

During AD, 4,1,2,3,d+4

15/12/5/17/10

H/M/M/H/L

ART OF PANTHER

NAME

COMMAND

DAMAGE

RANGE

Art of Panther (AP)

During AS, d

N/A

Stance

Can also be done with d_u during 3rd hit of Razor Rush, or u during Art of Crane.

Panther's Paw

During AP, 2

25

M

Continues to 2nd hit of Defense Breaker if blocked.

Panther's Scratch

During AP, 1,2

16/20

L/H

Panther's Tail

During AP, 3

18

L

Hit b to enter Phoenix Illusion if move connects.

Art of Panther to Beating Middle Kick

During AP, 4,2,1,2,4

26/12/12/8/15

H/M/M/M/M

Art of Panther to Beating Low Kick

During AP, 4,2,1,2,3

26/12/12/8/15

H/M/M/M/L

ART OF TIGER

NAME

COMMAND

DAMAGE

RANGE

Art of Tiger (AT)

During AD, u

N/A

Stance

Can also be done with d_u during 4th hit of Razor Rush.

Tiger's Strike

During AT, 1

25

M

Tiger's Claw

During AT, 2

26

M

Tiger's Tail

During AT, 4

20

L

Tiger Kick

During AT, 3

32

H

Tiger Kick to Razor Rush Kick

During AT, 3,1,2,1,2,4

32/10/8/8/8/15

H/M/M/M/M/M

Tiger Kick to Razor Rush

During AT, 3,1,2,1,2,3

32/10/8/8/8/15

H/M/M/M/M/L

ART OF CRANE

NAME

COMMAND

DAMAGE

RANGE

Art of Crane (AC)

During AP, d

N/A

Stance

Can also be done with d_u during Razor Rush Middle Kick or Beating Middle Kick.

Crane Kick

During AC, 4

20

L

Crane Dance

During AC, 3,4,2,3

21/10/10/15

M/L/M/M

2nd, 3rd, 4th, hits can be delayed.

Crane's Bill

During AC, 1

27

M

Wing of Crane

During AC, 2

30

H

PHOENIX ILLUSION

NAME

COMMAND

DAMAGE

RANGE

Phoenix Illusion (PI)

b+1+4

N/A

Stance

Phoenix Striker

During PI, 4

90

!

Hopping Phoenix

During PI, 3,3,3,3

15/15/15/15

M/M/M/M

Can continue to Phoenix Striker after any hit.

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Play Dead

d+3+4

N/A

Special Move

Lower Dodge

d/b_d+1+3_2+4

N/A

Reversal

Gives you a 26 frame advantage.

Lei on Back

FU, d+1

N/A

Special Move

Lies on face.

Lei on Stomach

FD, 1

N/A

Special Move

Lies on back.

Supercharger

1+2+3+4

N/A

N/A

Makes the 1st subsequent attack a counter hit, but leaves you unable to guard while charged.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

1,2,1,3+4,2,1,4,1,4,4

10/8/7/8/6/6/10/6/7/35

H/H/L/M/M/M/H/M/L/H

10

1,2,1,3+4,2,1,4,1,2,3

10/8/7/8/6/6/10/6/6/30

H/H/L/M/M/M/H/M/M/H

10

1,2,1,3+4,3+4,3+4,1,1,2

10/8/7/8/9/10/11/12/21

H/H/L/M/M/M/L/L/M

9