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RETURN OF THE FLAMING DRAGON


25


Martial Arts


177cm


66kg


B


Marshall's nominated successor of the Marshall Dojo


Shopping


Credit cards


Riding as a passenger on a motorcycle


COSTUMES

P1 costume

P2 costume

P3 costume

STORY

The proud son of Marshall Law, Forest trains at his father's dojo to achieve Law's success and greatness. As a protective father, Marshall has forbidden his son from entering any contests outside the dojo. Marshall's long-time friend and competitor Paul Phoenix visits once every few months to spar with Marshall. One day when Paul arrived, Marshall was away supervising the building of a new dojo. Paul insisted that Forest join him in some training exercises. Forest declined knowing that his father would disapprove. But Paul wouldn't take no for an answer. Unaware of Marshall's restrictions on fighting, Paul suggested to Forest that he join "The King of Iron Fist Tournament 3". Paul sold Forest on the idea by telling him he's a better fighter than his father. Forest knew his father would be angry, but he had to prove that he was worthy of one day inheriting the dojo. Marshall was enraged when he found out what happened. To him, it was as if his son had been kidnapped.

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Dragon's Fire

1+3

30

1

Hopping Frog

2+4

30

2

Run Up to Drop

f+2+3

30

None

Headlock Punch

d/f+1+2

30

2

Headlock Drop

d/f+1+2,1,2,1+2

35

2

Knee Lift

f,f+3+4

28

1+2

 

Headlock Kick (left)

1+3 or 2+4

40

1

Ballbreaker (right)

1+3 or 2+4

42

2

Dragon Bites (back)

1+3 or 2+4

50

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

Poison Arrow

f+2,1

40

M

Junkyard Kick

b+2,3,4

12/8/22

M/L/M

Dragon Storm

b+1,2,1

12/12/15

M/M/M

2nd and 3rd hits can be delayed.

Dragon Whip

d/b+2

15

M

Elbow Spring Kick

d/b+2,4

15/25

M/M

Frogman

d+3+4

25/27

M

Hold D to lay down.

Dragon's Tail

d/b+4

25

L

Blackout

After SC, 1

10

H

Mugging

After SC, 1,3

10/7

H/L

Poison Arrow

f,2,1

40

M

Fake

D,u (or u/f or u/b)

25

M

Somersault Fake

D,u (or u/f or u/b),N,3

25

M

Double Dragon

SS+3+4

16/22

M/H

Dragon Back Blow

Back to opponent, 1 or 2

15

H

Spins opponent around.

Left Right Combo

1,2

5/12

H/H

Mid Kick

d/f+3

21

M

Catapault Kick High

D,U (or U/F or U/B)+3

28

M

Catapault Kick Low

D,u (or u/f or u/b)+3

22

M

Rainbow Kick

D,u (or u/f or u/b)+3+4

30

M

Hits ground. Damage is 20 on ground.

Shaolin Spin Kick

4,3,4

16/12/12

H/H/H

Machine Gun Arrow

1,1,1,1,1

10/5/5/5/5

H/H/H/H/H

Rave War Combo

f+2,2,2

12/6/6

H/M/H

Can follow Machine Gun Arrow. 2nd and 3rd hits can be delayed.

Rave War Combo

2,2

12/10

H/H

Can follow Machine Gun Arrow.

Dragon Low Kick

d+3

8

L

Triple Head Kick (THK)

3,3,3

18/10/10

H/H/H

Can follow Dragon Low Kick.

Mid Kick Combo

During THK, f

15

M

Slide Kick

D,d/f,d,d/f+3

17

L

Crescent Kick

4,u+3

16/30

H/M

Running Side Kick

f,f,f+3

30

M

Double Impact

D+3,4

12/21

L/M

High Kick to Somersault

3,4

18/21

H/M

Can follow Triple Head Kick.

Body Blow to Somersault

d+2,4

8/21

L/M

Damage is 10 if fully crouched.

Triple Head Kick to Somersault

d+3,3,3,3,4

8/10/10/10/21

L/H/H/H/M

Jumping Kick to Somersault

u (or u/f or u/b)+3,4

25/25

M/M

Quick Somersault

3+4 or U+4

25

M

Back Flipper

3+4,3

25/21

M/M

Dragon's Tail

d/b+4

25

L

Rampage

d+4,3

7/21

L/M

Side Kick to Somersault

WS+3,4

28/25

H/M

FAKE STEP

NAME

COMMAND

DAMAGE

RANGE

Fake Step (FS)

b+1+2

N/A

Reversal

Reverses High and Mid punches.

Fake Step Blow

During FS, 1

43

M

Tricky Trap

After FS, 1

12

H

Tricky Fist

After FS, 2

12

H

Tricky Low Kick

After FS, 4

15

L

Tricky Mid Kick

After FS, 3

22

H

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Charge Power Punch

d/b+1+2

100

!

u,u to cancel.

Upper Dodge

b+1+3 or b+2+4

N/A

Reversal

Advantage by 7 frames.

Lower Dodge

d_d/b+1+3_2+4

N/A

Reversal

Advantage by 26 frames.

Supercharger (SC)

1+2+3+4

N/A

Stance

Makes first hit a counter hit but leaves you unable to guard while charged.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

d/f+1,2,2,1,3,3,3,4,3,4

10/5/6/5/7/6/7/7/10/25

M/H/M/H/H/L/H/H/H/M

10

d/f+1,2,2,1,3,d+3,3,4,4,4

10/5/6/5/7/6/6/8/7/38

M/H/M/H/H/L/M/H/L/M

10

d/f+1,3,2,2,3,d+3,3,4,4,4

10/6/6/8/6/6/6/8/7/38

M/L/M/H/M/L/M/H/L/M

10

d/f+1,3,2,2,3,3,3,4,3,4

10/6/6/8/6/6/7/7/10/25

M/L/M/H/M/L/H/H/H/M

10

d/f+1,3,2,2,3,d+3,3,3,4,4

10/6/6/8/6/6/6/7/7/38

M/H/M/H/M/L/M/L/L/M

10