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EVIL FLOWER


Unknown


Wrestling


193cm


91kg


Unknown


Professional wrestler


Invading dojos and challenging the dojo leaders


Beer


Unknown


COSTUMES

P1 costume

P2 costume

STORY

rmor King travels from one wrestling ring to another searching for a worthy challenger. Long ago he found this in a Mexican village priest called James King. They became bitter rivals for many years. Armor King watched with interest at the 1st tournament as King's attempt to win the tournament (and the much needed cash prize), ended in failure. As King chose the path of the drunkard, Armor King saw a total change in his old rival as King no longer entered any wrestling tournaments and disappeared for long periods of time. Armor King became worried for his friend/rival and intervened just in time as King was at the edge of a breakdown. He found King sitting in an alleyway totally drunk and pitiful. He threw King's leopard mask at his feet and told King of the 2nd Iron Fist tournament. He made King see that if he were to enter the 2nd tournament, there was still a chance he could bulid the proposed orphanage for the children. With this, King came to his senses and began a furious training regime. Although Armor King was King's friend and rival, Armor King looked forward to punishing King; and with King now entering the 2nd tournament, Armor King could defeat him once and for all!

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Knee Bash

1+3

30

1

Suplex

2+4

30

2

Jumping Pile Driver

2+4,d,d,d+1+2

55

2

Pile Driver

QCF+1

25

None

Falling Headlock

d/b,d/b+1+2

45

None

Tombstone Pile Driver

d/b,f+1+2

65

None

Spinning Throw

f,HCF+1

70

None

Frankensteiner

d/f+3+4

45

None

Can be guarded by rising from crouch.

 

Reverse DDT (behind)

1+3 or 2+4

55

None

MOVES

NAME

COMMAND

DAMAGE

RANGE

2 Jab Uppercut

1,2,1

6/15/10

H/H/M

Elbow Sting

d/f+1

15

M

Jab Uppercut

d+1,2

5/15

L/M

Jab Uppercut

2,1

10/12

H/M

K's Flicker

f,f+2

20

M

Lifts opponent on counter hit.

Stomach Smash

f,f,N,2

6

L

Stuns opponent on counter hit. Hits ground.

Crouching Uppercut

D,d/f+2

20

M

Head First Lunge

f,f+1+2

15

H

Hits ground.

Capital Punishment

u/f+1+2

35

M

Konvict Kick

f,f+4

30

M

Stagger Kicks

d+3+4,4,4
or D,d/f+4,4,4

17/7/7

L/L/L

Hits ground. 5 hits on counter hit. Damage on counter hits are 17,7,5,4,3.

Exploder

f,f+3+4

25

M

Delayed Exploder

3+4

25

M

Running Exploder

f,f,f+3+4

40

H

Frankensteiner

d/f+3+4

20

M

Shifts to throw on clean hit. Hits ground.

High Elbow Drop

u/f+2+4

35

M

Hits ground.

Double Knee Drop

u/f+3+4

40

M

Hits ground.

CROUCH DASH

NAME

COMMAND

DAMAGE

RANGE

Crouch Dash

f,N,d,D/F

N/A

Stance

Dragon Uppercut

f,N,d,d/f+1

38

M

57 damage on clean hit.

Rising Uppercut

f,N,d,d/f+2

30

M

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Jump to Moonsault Body Press

u (or u/f),N,1+4

25

!

Hits ground.

Burning Double Knuckle

u/f+1+2,D

45

!

Hits ground.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

1,2,1,1,2,4,4,4,1,3

6/15/10/?/?/?/?/?/?/?

H/H/M/M/H/L/L/L/H/M

10

f+2,1,1,2,4,4,4,1,3

10/10/?/?/?/?/?/?/?

H/M/M/H/L/L/L/H/M

9