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BEAST PRIEST


32


Wrestling


190cm


85kg


Unknown


Professional wrestler


Unknown


Unknown


Unknown


COSTUMES

P1 costume

P2 costume

STORY

he subject lost his life's work, an orphanage, after defeat in the last Tournament and has undergone something of a breakdown. Credit for King's rehabilitation is due to his erstwhile rival Armor King - though what should account for such a change in the latter is unknown. The subject's soft heart could be an exploitable weak point.

After the last Tournament, King returned depressed and despondant having been thourougly beaten by his great rival, Armor King. Although he recieved some payment, this was not enough to start the orphanage he had promised the children of his homeland. He sank to his knees in anguish, too ashamed to return home to the ones he loved so much. He threw down his mask and travelled to Mexico City where he lived in the gutter, searching for rotten food in the dark, brooding alleyways. He soon aquired a taste for alcohol and began to drink heavily. On the verge of a breakdown, a figure appeared before him and tossed King's old leopard mask at his feet. It was Armor King, his rival and former friend, who produced a piece of paper detailing a new Rave War. King staggered to his feet and gazed in amazement. The children! He could regain the money for the children!!!

THROWS

NAME

COMMAND

DAMAGE

ESCAPE

Knee Bash

1+3

30

1

Suplex

2+4

30

2

Frankensteiner

d/f+3+4

45

None

Can be guarded by rising from crouch.

Figure Four Leg Lock

d/b+1+2

30

None

Can be reversed with 3+4. Reversal does 20 damage to King.

Falling Headlock

d/b,d/b+1+2

55

None

Tombstone Pile Driver

d/b,f+1+2

65

None

Spinning Throw

f,HCF+1

70

None

Pile Driver

QCF+1

25

None

here.

Standing Heel Hold

f,d/f+2+3

30

None

here.

Reverse Arm Slam

f,d/f+2+4
or f,d/f+1+3

25

None

here.

 

Half Boston Crab (behind)

1+3

55

None

Cobra Twist (behind)

2+4

55

None

PILE DRIVER

NAME

COMMAND

DAMAGE

ESCAPE

Pile Driver (PD)

QCF+1

25

None

Double Arm Face Buster

During PD, 1+2

30

None

Boston Crab

During PD, 1+2,3,4,1+2

25/25

None

First 25 is from Pile Driver.

STANDING HEEL HOLD

NAME

COMMAND

DAMAGE

ESCAPE

Standing Heel Hold (SHH)

f,d/f+2+3

30

None

Indian Death Lock (IDL)

During SHH, 1+2,1,3,1+2+4

30

1+2

Escape does 20 damage to King.

King's Bridge

During IDL, 1+2,3,4,1+2,1+2+3+4

50

None

Scorpion Death Lock

During SHH, 1+2,3,1,1+3

40

1+3

STF

During SHH, 1,2,3,1,1+2

35

2+4

REVERSE ARM SLAM

NAME

COMMAND

DAMAGE

ESCAPE

Reverse Arm Slam (RAS)

f,d/f+1+3
or f,d/f+2+4

25

None

Backdrop (BD)

During RAS, 2,1,1+2

18

1+2
or 2+4

Escape depends on how RAS was initiated.

German Suplex (GS)

During BD, 3+4,1+2

15

3+4
or 1+3

Escape depends on how RAS was initiated.

Power Bomb (PB)

During GS, 1,2,3+4

25

None

Giant Swing

During PB, 2,1,3,4

30

2+4
or 1+3

Escape depends on how RAS was initiated.

STOMACH SMASH

NAME

COMMAND

DAMAGE

ESCAPE

Stomach Smash (SS)

f,f,N,2

6

None

Must be counter hit to chain.

Hi-Jack Back Breaker

During SS, 1+2

30

1+2

Jaguar Driver

During SS, 1+2,u,d,3+4

50

3+4

STAGGER KICKS

NAME

COMMAND

DAMAGE

RANGE

Stagger Kicks

d+3+4,4,4
or D,d/f+4,4,4

17/7/7

L/L/L

Hits ground.

Stagger Kick Spinning Uppercut

d+3+4,2
or D,d/f+4,2

17/10

L/M

Hits ground.

Counter Stagger Kicks (CSK)

d+3+4,4,4,4,4
or D,d/f+4,4,4,4,4

17/7/5/4/3

L/L/L/L/L

Must be counter hit to chain.

Counter Stagger Kicks Spinning Uppercut

d+3+4,4,4,2 or
D,d/f+4,4,4,2

17/7/5/10

L/L/L/M

Must be counter hit to chain. Uppercut can be done from 2nd to 4th kick.

Octopus Special

During CSK, 4,2,1,3

80

Throw

Throw is inescapable and can only be initiated between 3rd and 4th kick.

MOVES

NAME

COMMAND

DAMAGE

RANGE

2 Jab Uppercut

1,2,1

12/15/10

H/H/M

Hold F for 15,15,10 damage.

Elbow Sting

d/f+1

15

M

Kidney Punch

d/f+2

10

M

Jab Uppercut

d+1,2

5/15

L/M

Jab Uppercut

2,1

12/15

H/M

Hold F for 15,10 damage.

K's Flicker

f,f+2_WS+2

20

M

Lifts opponent on counter hit.

Stomach Smash

f,f,N,2

6

L

here.

Crouching Uppercut

D,d/f+2

20

M

Head First Lunge

f,f+1+2

15

H

Hits ground.

Capital Punishment

u/f+1+2

35

M

Elbow Drop

d+1+2

15

M

Hits ground.

Konvict Kick

f,f+4

30

M

Stagger Kicks

d+3+4,4,4
or D,d/f+4,4,4

17/7/7

L/L/L

Hits ground. Add two kicks on counter hit. Damage is 17,7,5,4,3. here.

Stagger Kick Spinning Uppercut

d+3+4,2
or D,d/f+4,2

17/10

L/M

Hits ground. Add two kicks on counter hit. Damage is 17,7,5,10. here.

Hop Kick

u/f+4

25

M

Exploder

f,f+3+4

25

M

Delayed Exploder

3+4

25

M

Running Exploder

f,f,f+3+4

40

M

High Elbow Drop

u/f+2+4

35

M

Hits ground.

Double Knee Drop

u/f+3+4

40

M

Hits ground.

Frankensteiner

d/f+3+4

20

M

Hits ground. Shifts to throw on clean hit.

SPECIAL MOVES

NAME

COMMAND

DAMAGE

RANGE

Jaguar Lariat

f+1+2

50

! (H)

Moonsault Body Press

f+1+4

25

!

Hits ground.

10-HIT STRINGS

COMMAND

DAMAGE

RANGE

HITS

1,2,1,1,2,4,4,4,1,3

12/15/10/6/6/5/5/5/7/30

H/H/M/M/H/L/L/L/M/M

10

Hold F for 15,15,10... damage. Strings can also be started with f+2,1 etc (10,10 dmg; 9 hits).

1,2,1,1,2,4,4,4,1,1

12/15/10/6/6/5/5/5/7/23

H/H/M/M/H/L/L/L/M/M

10

1,2,1,1,3,3,4,4,1,3

12/15/10/6/8/10/5/5/7/30

H/H/M/M/H/M/L/L/M/M

10

1,2,1,1,3,3,4,4,1,1

12/15/10/6/8/10/5/5/7/23

H/H/M/M/H/M/L/L/M/M

10

1,2,1,1,3,3,4,3,2,1+2

12/15/10/6/8/10/5/5/6/30

H/H/M/M/H/M/L/L/L/T

10